play game: be motivated by win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by win 1.00
be used to win 0.94
be used to win money 0.88
causes win or loose 0.80
be motivated by compete 0.80
be motivated by you be competitive 0.78
causes defeat of your opponent 0.77
be motivated by it entertain 0.77
be used to keep score 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(play game, be motivated by win)
Evidence: 0.74
¬ Salient(play game, be motivated by win)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.94
Plausible(play game, be motivated by win)
Evidence: 0.34
¬ Plausible(play game, be used to win)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.88
Remarkable(play game, be motivated by win)
Evidence: 0.77
¬ Remarkable(play game, be used to win)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.94
Plausible(play game, be motivated by win)
Evidence: 0.58
¬ Plausible(play game, be motivated by compete)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.88
Remarkable(play game, be motivated by win)
Evidence: 0.12
¬ Remarkable(play game, causes defeat of your opponent)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.74
Salient(play game, be motivated by win)
Evidence: 0.80
¬ Salient(play game, be used to win)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.74
Salient(play game, be motivated by win)
Evidence: 0.14
¬ Salient(play game, causes defeat of your opponent)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.94
Plausible(play game, be motivated by win)
Evidence: 0.80
¬ Plausible(play game, causes defeat of your opponent)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.88
Remarkable(play game, be motivated by win)
Evidence: 0.66
¬ Remarkable(play game, be motivated by compete)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.94
Plausible(play game, be motivated by win)
Evidence: 0.89
¬ Plausible(play game, be motivated by it entertain)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.18
Typical(play game, be motivated by win)
Evidence: 0.08
¬ Typical(play game, be motivated by it entertain)
0.61
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.94
Plausible(play game, be motivated by win)
Evidence: 0.72
¬ Plausible(play game, be used to keep score)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.88
Remarkable(play game, be motivated by win)
Evidence: 0.88
¬ Remarkable(play game, be motivated by it entertain)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.88
Remarkable(play game, be motivated by win)
Evidence: 0.75
¬ Remarkable(play game, be used to keep score)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.18
Typical(play game, be motivated by win)
Evidence: 0.21
¬ Typical(play game, be used to keep score)
0.53
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.94
Evidence: 0.18
Typical(play game, be motivated by win)
Evidence: 0.42
¬ Typical(play game, be used to win)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.74
Salient(play game, be motivated by win)
Evidence: 0.88
¬ Salient(play game, be motivated by compete)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.18
Typical(play game, be motivated by win)
Evidence: 0.31
¬ Typical(play game, be motivated by compete)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.74
Salient(play game, be motivated by win)
Evidence: 0.94
¬ Salient(play game, be motivated by it entertain)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.74
Salient(play game, be motivated by win)
Evidence: 0.90
¬ Salient(play game, be used to keep score)
0.26
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.18
Typical(play game, be motivated by win)
Evidence: 0.75
¬ Typical(play game, causes defeat of your opponent)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.74
Salient(play game, be motivated by win)
Evidence: 0.18
¬ Typical(play game, be motivated by win)
Evidence: 0.88
¬ Remarkable(play game, be motivated by win)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(play game, be motivated by win)
Evidence: 0.18
¬ Typical(play game, be motivated by win)