play game: be used to be amuse

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be used to be amuse 1.00
causes entertain 0.78
be motivated by it entertain 0.76
be used to entertain child 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.19
¬ Remarkable(play game, be used to be amuse)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain child)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.80
Plausible(play game, be used to be amuse)
Evidence: 0.74
Remarkable(board game, be used to entertain child)
Evidence: 0.14
¬ Plausible(board game, be used to entertain child)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.80
Plausible(play game, be used to be amuse)
Evidence: 0.63
¬ Salient(play game, be used to be amuse)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.67
Typical(play game, be used to be amuse)
Evidence: 0.08
¬ Typical(play game, be motivated by it entertain)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.67
Typical(play game, be used to be amuse)
Evidence: 0.29
¬ Typical(play game, causes entertain)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.80
Plausible(play game, be used to be amuse)
Evidence: 0.70
¬ Plausible(play game, causes entertain)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.80
Plausible(play game, be used to be amuse)
Evidence: 0.89
¬ Plausible(play game, be motivated by it entertain)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.19
Remarkable(play game, be used to be amuse)
Evidence: 0.37
¬ Remarkable(play game, causes entertain)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.63
Salient(play game, be used to be amuse)
Evidence: 0.92
¬ Salient(play game, causes entertain)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.63
Salient(play game, be used to be amuse)
Evidence: 0.94
¬ Salient(play game, be motivated by it entertain)
0.18
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.76
Evidence: 0.19
Remarkable(play game, be used to be amuse)
Evidence: 0.88
¬ Remarkable(play game, be motivated by it entertain)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.63
Salient(play game, be used to be amuse)
Evidence: 0.67
¬ Typical(play game, be used to be amuse)
Evidence: 0.19
¬ Remarkable(play game, be used to be amuse)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.80
Plausible(play game, be used to be amuse)
Evidence: 0.67
¬ Typical(play game, be used to be amuse)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.19
¬ Remarkable(play game, be used to be amuse)
Evidence: 0.49
¬ Typical(board game, be used to entertain child)