play game: be used to learn rule

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be used to learn rule 1.00
requires rule 0.90
requires knowledge of rule 0.89
requires follow rule 0.85
requires be aware of rule 0.85
requires figure out rule 0.84
be used to learn 0.82
be learn 0.81
be used to teach 0.78
be used to learn new word 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.62
Plausible(everything, be learn)
Evidence: 0.47
¬ Typical(play game, be used to learn rule)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.39
Plausible(play game, be used to learn rule)
Evidence: 0.62
¬ Plausible(everything, be learn)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.49
¬ Remarkable(play game, be used to learn rule)
Evidence: 0.33
¬ Remarkable(everything, be learn)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.49
¬ Remarkable(play game, be used to learn rule)
Evidence: 0.40
¬ Remarkable(board game, be used to teach)
0.07
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.82
Evidence: 0.49
¬ Remarkable(play game, be used to learn rule)
Evidence: 0.76
¬ Remarkable(board game, be used to learn)
0.07
Rule weight: 0.13
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(play game, be used to learn rule)
Evidence: 0.70
¬ Remarkable(board game, be used to learn new word)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.62
Plausible(everything, be learn)
Evidence: 0.49
Remarkable(play game, be used to learn rule)
Evidence: 0.39
¬ Plausible(play game, be used to learn rule)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.39
Plausible(play game, be used to learn rule)
Evidence: 0.76
Remarkable(board game, be used to learn)
Evidence: 0.36
¬ Plausible(board game, be used to learn)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.39
Plausible(play game, be used to learn rule)
Evidence: 0.70
Remarkable(board game, be used to learn new word)
Evidence: 0.14
¬ Plausible(board game, be used to learn new word)
0.37
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.39
Plausible(play game, be used to learn rule)
Evidence: 0.40
Remarkable(board game, be used to teach)
Evidence: 0.59
¬ Plausible(board game, be used to teach)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.39
Plausible(play game, be used to learn rule)
Evidence: 0.73
¬ Salient(play game, be used to learn rule)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.39
Plausible(play game, be used to learn rule)
Evidence: 0.32
¬ Plausible(play game, requires rule)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.49
Remarkable(play game, be used to learn rule)
Evidence: 0.39
¬ Remarkable(play game, requires rule)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.47
Typical(play game, be used to learn rule)
Evidence: 0.31
¬ Typical(play game, requires be aware of rule)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.47
Typical(play game, be used to learn rule)
Evidence: 0.38
¬ Typical(play game, requires knowledge of rule)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.73
Salient(play game, be used to learn rule)
Evidence: 0.80
¬ Salient(play game, requires rule)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.49
Remarkable(play game, be used to learn rule)
Evidence: 0.38
¬ Remarkable(play game, requires follow rule)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.73
Salient(play game, be used to learn rule)
Evidence: 0.87
¬ Salient(play game, requires knowledge of rule)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.73
Salient(play game, be used to learn rule)
Evidence: 0.80
¬ Salient(play game, requires follow rule)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.39
Plausible(play game, be used to learn rule)
Evidence: 0.35
¬ Plausible(play game, requires follow rule)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.49
Remarkable(play game, be used to learn rule)
Evidence: 0.48
¬ Remarkable(play game, requires knowledge of rule)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.47
Typical(play game, be used to learn rule)
Evidence: 0.39
¬ Typical(play game, be used to learn)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.49
Remarkable(play game, be used to learn rule)
Evidence: 0.46
¬ Remarkable(play game, requires be aware of rule)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.73
Salient(play game, be used to learn rule)
Evidence: 0.90
¬ Salient(play game, requires be aware of rule)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.73
Salient(play game, be used to learn rule)
Evidence: 0.82
¬ Salient(play game, be used to learn)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.90
Evidence: 0.47
Typical(play game, be used to learn rule)
Evidence: 0.54
¬ Typical(play game, requires rule)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.49
Remarkable(play game, be used to learn rule)
Evidence: 0.44
¬ Remarkable(play game, be used to learn)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.47
Typical(play game, be used to learn rule)
Evidence: 0.51
¬ Typical(play game, requires follow rule)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.39
Plausible(play game, be used to learn rule)
Evidence: 0.52
¬ Plausible(play game, requires knowledge of rule)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.39
Plausible(play game, be used to learn rule)
Evidence: 0.53
¬ Plausible(play game, be used to learn)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.39
Plausible(play game, be used to learn rule)
Evidence: 0.65
¬ Plausible(play game, requires be aware of rule)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.73
Salient(play game, be used to learn rule)
Evidence: 0.47
¬ Typical(play game, be used to learn rule)
Evidence: 0.49
¬ Remarkable(play game, be used to learn rule)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.39
Plausible(play game, be used to learn rule)
Evidence: 0.47
¬ Typical(play game, be used to learn rule)

Typicality and Rermarkability incompatibility between a parent and a child

0.29
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.49
¬ Remarkable(play game, be used to learn rule)
Evidence: 0.64
¬ Typical(everything, be learn)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.49
¬ Remarkable(play game, be used to learn rule)
Evidence: 0.28
¬ Typical(board game, be used to learn)
0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.49
¬ Remarkable(play game, be used to learn rule)
Evidence: 0.51
¬ Typical(board game, be used to learn new word)
0.07
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.49
¬ Remarkable(play game, be used to learn rule)
Evidence: 0.65
¬ Typical(board game, be used to teach)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.47
Typical(play game, be used to learn rule)
Evidence: 0.64
¬ Typical(everything, be learn)