play game: be used to win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be used to win 1.00
be motivated by win 0.94
be used to win money 0.93
causes win or loose 0.81
causes defeat of your opponent 0.79
causes tie score 0.77
be used to keep score 0.77
be used to play 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.75
Evidence: 0.77
¬ Remarkable(play game, be used to win)
Evidence: 0.73
¬ Remarkable(board game, be used to play)

Remarkability from sibling implausibility

0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.34
Plausible(play game, be used to win)
Evidence: 0.73
Remarkable(board game, be used to play)
Evidence: 0.70
¬ Plausible(board game, be used to play)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.34
Plausible(play game, be used to win)
Evidence: 0.80
¬ Salient(play game, be used to win)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.42
Typical(play game, be used to win)
Evidence: 0.18
¬ Typical(play game, be motivated by win)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.94
Evidence: 0.80
Salient(play game, be used to win)
Evidence: 0.74
¬ Salient(play game, be motivated by win)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.80
Salient(play game, be used to win)
Evidence: 0.14
¬ Salient(play game, causes defeat of your opponent)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.77
Remarkable(play game, be used to win)
Evidence: 0.12
¬ Remarkable(play game, causes defeat of your opponent)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.77
Remarkable(play game, be used to win)
Evidence: 0.88
¬ Remarkable(play game, be motivated by win)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.77
Remarkable(play game, be used to win)
Evidence: 0.51
¬ Remarkable(play game, causes tie score)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.42
Typical(play game, be used to win)
Evidence: 0.21
¬ Typical(play game, be used to keep score)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.80
Salient(play game, be used to win)
Evidence: 0.74
¬ Salient(play game, causes tie score)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.34
Plausible(play game, be used to win)
Evidence: 0.25
¬ Plausible(play game, causes tie score)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.77
Remarkable(play game, be used to win)
Evidence: 0.75
¬ Remarkable(play game, be used to keep score)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.80
Salient(play game, be used to win)
Evidence: 0.90
¬ Salient(play game, be used to keep score)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.42
Typical(play game, be used to win)
Evidence: 0.62
¬ Typical(play game, causes tie score)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.42
Typical(play game, be used to win)
Evidence: 0.75
¬ Typical(play game, causes defeat of your opponent)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.77
Evidence: 0.34
Plausible(play game, be used to win)
Evidence: 0.72
¬ Plausible(play game, be used to keep score)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.79
Evidence: 0.34
Plausible(play game, be used to win)
Evidence: 0.80
¬ Plausible(play game, causes defeat of your opponent)
0.31
Rule weight: 0.85
Evidence weight: 0.39
Similarity weight: 0.94
Evidence: 0.34
Plausible(play game, be used to win)
Evidence: 0.94
¬ Plausible(play game, be motivated by win)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.80
Salient(play game, be used to win)
Evidence: 0.42
¬ Typical(play game, be used to win)
Evidence: 0.77
¬ Remarkable(play game, be used to win)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.34
Plausible(play game, be used to win)
Evidence: 0.42
¬ Typical(play game, be used to win)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.77
¬ Remarkable(play game, be used to win)
Evidence: 0.14
¬ Typical(board game, be used to play)