play game: causes enjoyment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
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Weight: 0.35

Related properties

Property Similarity
causes enjoyment 1.00
be used to enjoyment 0.97
causes fun 0.80
be motivated by experience pleasure 0.78
be used to pleasure 0.77
causes contentment 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(play game, causes enjoyment)
Evidence: 0.82
¬ Salient(play game, causes enjoyment)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.95
Plausible(play game, causes enjoyment)
Evidence: 0.84
¬ Plausible(play game, be used to enjoyment)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.23
Typical(play game, causes enjoyment)
Evidence: 0.15
¬ Typical(play game, be used to enjoyment)
0.69
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.82
Salient(play game, causes enjoyment)
Evidence: 0.94
¬ Salient(play game, be used to enjoyment)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.95
Plausible(play game, causes enjoyment)
Evidence: 0.77
¬ Plausible(play game, causes fun)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.95
Plausible(play game, causes enjoyment)
Evidence: 0.80
¬ Plausible(play game, be motivated by experience pleasure)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.23
Typical(play game, causes enjoyment)
Evidence: 0.15
¬ Typical(play game, causes fun)
0.58
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.97
Evidence: 0.54
Remarkable(play game, causes enjoyment)
Evidence: 0.65
¬ Remarkable(play game, be used to enjoyment)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.23
Typical(play game, causes enjoyment)
Evidence: 0.17
¬ Typical(play game, be motivated by experience pleasure)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.82
Salient(play game, causes enjoyment)
Evidence: 0.89
¬ Salient(play game, causes fun)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.82
Salient(play game, causes enjoyment)
Evidence: 0.93
¬ Salient(play game, be motivated by experience pleasure)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.54
Remarkable(play game, causes enjoyment)
Evidence: 0.70
¬ Remarkable(play game, be motivated by experience pleasure)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.54
Remarkable(play game, causes enjoyment)
Evidence: 0.87
¬ Remarkable(play game, causes fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.82
Salient(play game, causes enjoyment)
Evidence: 0.23
¬ Typical(play game, causes enjoyment)
Evidence: 0.54
¬ Remarkable(play game, causes enjoyment)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(play game, causes enjoyment)
Evidence: 0.23
¬ Typical(play game, causes enjoyment)