play guitar: be used to make yourself happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents member
Weight: 0.45
, life
Weight: 0.45
, well
Weight: 0.42
Siblings guitarist
Weight: 0.31
, violinist
Weight: 0.29
, family member
Weight: 0.29
, barbershop quartet
Weight: 0.28
, professional football
Weight: 0.28

Related properties

Property Similarity
be used to make yourself happy 1.00
be used to enjoy yourself 0.90
be used to make others happy 0.88
be hard as you make it 0.85
be motivated by you like to 0.85
be used to express yourself 0.82
be motivated by you could 0.81
causes you might find soul-mate 0.80
causes you can entertain friend and family 0.80
be used to have fun with friend 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.69
Plausible(life, be hard as you make it)
Evidence: 0.24
¬ Typical(play guitar, be used to make yourself happy)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.85
Evidence: 0.41
Plausible(play guitar, be used to make yourself happy)
Evidence: 0.69
¬ Plausible(life, be hard as you make it)

Remarkability exclusitivity betweem a parent and a child

0.13
Rule weight: 0.58
Evidence weight: 0.27
Similarity weight: 0.85
Evidence: 0.88
¬ Remarkable(play guitar, be used to make yourself happy)
Evidence: 0.82
¬ Remarkable(life, be hard as you make it)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.69
Plausible(life, be hard as you make it)
Evidence: 0.88
Remarkable(play guitar, be used to make yourself happy)
Evidence: 0.41
¬ Plausible(play guitar, be used to make yourself happy)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.41
Plausible(play guitar, be used to make yourself happy)
Evidence: 0.78
¬ Salient(play guitar, be used to make yourself happy)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.88
Remarkable(play guitar, be used to make yourself happy)
Evidence: 0.85
¬ Remarkable(play guitar, be used to make others happy)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.88
Remarkable(play guitar, be used to make yourself happy)
Evidence: 0.39
¬ Remarkable(play guitar, be used to express yourself)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.24
Typical(play guitar, be used to make yourself happy)
Evidence: 0.14
¬ Typical(play guitar, be motivated by you like to)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.88
Remarkable(play guitar, be used to make yourself happy)
Evidence: 0.91
¬ Remarkable(play guitar, be motivated by you like to)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.41
Plausible(play guitar, be used to make yourself happy)
Evidence: 0.14
¬ Plausible(play guitar, be used to express yourself)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.78
Salient(play guitar, be used to make yourself happy)
Evidence: 0.68
¬ Salient(play guitar, be used to make others happy)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.88
Remarkable(play guitar, be used to make yourself happy)
Evidence: 0.67
¬ Remarkable(play guitar, causes you might find soul-mate)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.41
Plausible(play guitar, be used to make yourself happy)
Evidence: 0.28
¬ Plausible(play guitar, be used to make others happy)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.88
Remarkable(play guitar, be used to make yourself happy)
Evidence: 0.85
¬ Remarkable(play guitar, be motivated by you could)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.78
Salient(play guitar, be used to make yourself happy)
Evidence: 0.57
¬ Salient(play guitar, be used to express yourself)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.78
Salient(play guitar, be used to make yourself happy)
Evidence: 0.49
¬ Salient(play guitar, causes you might find soul-mate)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.88
Remarkable(play guitar, be used to make yourself happy)
Evidence: 0.85
¬ Remarkable(play guitar, be used to have fun with friend)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.78
Salient(play guitar, be used to make yourself happy)
Evidence: 0.84
¬ Salient(play guitar, be motivated by you like to)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.41
Plausible(play guitar, be used to make yourself happy)
Evidence: 0.24
¬ Plausible(play guitar, causes you might find soul-mate)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.78
Salient(play guitar, be used to make yourself happy)
Evidence: 0.76
¬ Salient(play guitar, be motivated by you could)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.41
Plausible(play guitar, be used to make yourself happy)
Evidence: 0.25
¬ Plausible(play guitar, be used to have fun with friend)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.41
Plausible(play guitar, be used to make yourself happy)
Evidence: 0.31
¬ Plausible(play guitar, be motivated by you could)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.78
Salient(play guitar, be used to make yourself happy)
Evidence: 0.72
¬ Salient(play guitar, be used to have fun with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.88
Evidence: 0.24
Typical(play guitar, be used to make yourself happy)
Evidence: 0.35
¬ Typical(play guitar, be used to make others happy)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.24
Typical(play guitar, be used to make yourself happy)
Evidence: 0.32
¬ Typical(play guitar, be motivated by you could)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.24
Typical(play guitar, be used to make yourself happy)
Evidence: 0.38
¬ Typical(play guitar, be used to have fun with friend)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.41
Plausible(play guitar, be used to make yourself happy)
Evidence: 0.64
¬ Plausible(play guitar, be motivated by you like to)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.24
Typical(play guitar, be used to make yourself happy)
Evidence: 0.47
¬ Typical(play guitar, causes you might find soul-mate)
0.34
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.82
Evidence: 0.24
Typical(play guitar, be used to make yourself happy)
Evidence: 0.69
¬ Typical(play guitar, be used to express yourself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(play guitar, be used to make yourself happy)
Evidence: 0.24
¬ Typical(play guitar, be used to make yourself happy)
Evidence: 0.88
¬ Remarkable(play guitar, be used to make yourself happy)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.41
Plausible(play guitar, be used to make yourself happy)
Evidence: 0.24
¬ Typical(play guitar, be used to make yourself happy)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.88
¬ Remarkable(play guitar, be used to make yourself happy)
Evidence: 0.12
¬ Typical(life, be hard as you make it)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.24
Typical(play guitar, be used to make yourself happy)
Evidence: 0.12
¬ Typical(life, be hard as you make it)