play harp: be motivated by hear beautiful music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by hear beautiful music 1.00
causes hear beautiful music 0.97
be motivated by make beautiful music 0.94
be motivated by hear music 0.94
be used to make beautiful music 0.92
be used to beautiful music 0.92
causes beautiful music 0.91
be motivated by it sound beautiful 0.90
be motivated by make music 0.86
be motivated by music 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.93
Plausible(play harp, be motivated by hear beautiful music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear beautiful music)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.95
Remarkable(play harp, be motivated by hear beautiful music)
Evidence: 0.93
¬ Remarkable(play harp, causes hear beautiful music)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.93
Plausible(play harp, be motivated by hear beautiful music)
Evidence: 0.90
¬ Plausible(play harp, causes hear beautiful music)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.95
Remarkable(play harp, be motivated by hear beautiful music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make beautiful music)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.95
Remarkable(play harp, be motivated by hear beautiful music)
Evidence: 0.94
¬ Remarkable(play harp, be motivated by hear music)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.93
Plausible(play harp, be motivated by hear beautiful music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by make beautiful music)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.95
Remarkable(play harp, be motivated by hear beautiful music)
Evidence: 0.94
¬ Remarkable(play harp, be used to make beautiful music)
0.74
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.93
Plausible(play harp, be motivated by hear beautiful music)
Evidence: 0.94
¬ Plausible(play harp, be motivated by hear music)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.95
Remarkable(play harp, be motivated by hear beautiful music)
Evidence: 0.91
¬ Remarkable(play harp, be used to beautiful music)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.09
Typical(play harp, be motivated by hear beautiful music)
Evidence: 0.08
¬ Typical(play harp, be motivated by hear music)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.09
Typical(play harp, be motivated by hear beautiful music)
Evidence: 0.09
¬ Typical(play harp, be motivated by make beautiful music)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.95
Remarkable(play harp, be motivated by hear beautiful music)
Evidence: 0.90
¬ Remarkable(play harp, causes beautiful music)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.93
Plausible(play harp, be motivated by hear beautiful music)
Evidence: 0.92
¬ Plausible(play harp, be used to make beautiful music)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.09
Typical(play harp, be motivated by hear beautiful music)
Evidence: 0.13
¬ Typical(play harp, causes hear beautiful music)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.93
Plausible(play harp, be motivated by hear beautiful music)
Evidence: 0.89
¬ Plausible(play harp, be used to beautiful music)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.93
Plausible(play harp, be motivated by hear beautiful music)
Evidence: 0.84
¬ Plausible(play harp, causes beautiful music)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.09
Typical(play harp, be motivated by hear beautiful music)
Evidence: 0.10
¬ Typical(play harp, be used to make beautiful music)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.09
Typical(play harp, be motivated by hear beautiful music)
Evidence: 0.06
¬ Typical(play harp, be motivated by make music)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Remarkable(play harp, be motivated by hear beautiful music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make music)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Remarkable(play harp, be motivated by hear beautiful music)
Evidence: 0.93
¬ Remarkable(play harp, be motivated by music)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Plausible(play harp, be motivated by hear beautiful music)
Evidence: 0.97
¬ Plausible(play harp, be motivated by make music)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Plausible(play harp, be motivated by hear beautiful music)
Evidence: 0.95
¬ Plausible(play harp, be motivated by music)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.09
Typical(play harp, be motivated by hear beautiful music)
Evidence: 0.08
¬ Typical(play harp, be motivated by music)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.09
Typical(play harp, be motivated by hear beautiful music)
Evidence: 0.16
¬ Typical(play harp, be used to beautiful music)
0.67
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.64
Salient(play harp, be motivated by hear beautiful music)
Evidence: 0.55
¬ Salient(play harp, causes hear beautiful music)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.64
Salient(play harp, be motivated by hear beautiful music)
Evidence: 0.53
¬ Salient(play harp, causes beautiful music)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.64
Salient(play harp, be motivated by hear beautiful music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear music)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.09
Typical(play harp, be motivated by hear beautiful music)
Evidence: 0.23
¬ Typical(play harp, causes beautiful music)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.64
Salient(play harp, be motivated by hear beautiful music)
Evidence: 0.60
¬ Salient(play harp, be used to beautiful music)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.64
Salient(play harp, be motivated by hear beautiful music)
Evidence: 0.68
¬ Salient(play harp, be motivated by make beautiful music)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.64
Salient(play harp, be motivated by hear beautiful music)
Evidence: 0.66
¬ Salient(play harp, be used to make beautiful music)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.64
Salient(play harp, be motivated by hear beautiful music)
Evidence: 0.73
¬ Salient(play harp, be motivated by music)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.64
Salient(play harp, be motivated by hear beautiful music)
Evidence: 0.78
¬ Salient(play harp, be motivated by make music)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.64
Salient(play harp, be motivated by hear beautiful music)
Evidence: 0.09
¬ Typical(play harp, be motivated by hear beautiful music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by hear beautiful music)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(play harp, be motivated by hear beautiful music)
Evidence: 0.09
¬ Typical(play harp, be motivated by hear beautiful music)