play harp: be motivated by make music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by make music 1.00
be motivated by music 0.96
be used to make music 0.94
be motivated by make beautiful music 0.92
causes make music 0.91
be motivated by hear music 0.90
be used to angellic music 0.87
be motivated by hear beautiful music 0.86
be motivated by harp create music 0.86
be used to make beautiful music 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(play harp, be motivated by make music)
Evidence: 0.78
¬ Salient(play harp, be motivated by make music)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.97
Plausible(play harp, be motivated by make music)
Evidence: 0.95
¬ Plausible(play harp, be motivated by music)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.95
Remarkable(play harp, be motivated by make music)
Evidence: 0.93
¬ Remarkable(play harp, be motivated by music)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.97
Plausible(play harp, be motivated by make music)
Evidence: 0.99
¬ Plausible(play harp, be used to make music)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.06
Typical(play harp, be motivated by make music)
Evidence: 0.04
¬ Typical(play harp, be used to make music)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.97
Plausible(play harp, be motivated by make music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by make beautiful music)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.95
Remarkable(play harp, be motivated by make music)
Evidence: 0.95
¬ Remarkable(play harp, be used to make music)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.97
Plausible(play harp, be motivated by make music)
Evidence: 0.98
¬ Plausible(play harp, causes make music)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.06
Typical(play harp, be motivated by make music)
Evidence: 0.08
¬ Typical(play harp, be motivated by music)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(play harp, be motivated by make music)
Evidence: 0.94
¬ Plausible(play harp, be motivated by hear music)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.95
Remarkable(play harp, be motivated by make music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make beautiful music)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.95
Remarkable(play harp, be motivated by make music)
Evidence: 0.94
¬ Remarkable(play harp, causes make music)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.06
Typical(play harp, be motivated by make music)
Evidence: 0.06
¬ Typical(play harp, causes make music)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Remarkable(play harp, be motivated by make music)
Evidence: 0.94
¬ Remarkable(play harp, be motivated by hear music)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.97
Plausible(play harp, be motivated by make music)
Evidence: 0.94
¬ Plausible(play harp, be used to angellic music)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Plausible(play harp, be motivated by make music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by hear beautiful music)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.06
Typical(play harp, be motivated by make music)
Evidence: 0.09
¬ Typical(play harp, be motivated by make beautiful music)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Plausible(play harp, be motivated by make music)
Evidence: 0.99
¬ Plausible(play harp, be motivated by harp create music)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.85
Evidence: 0.97
Plausible(play harp, be motivated by make music)
Evidence: 0.92
¬ Plausible(play harp, be used to make beautiful music)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Remarkable(play harp, be motivated by make music)
Evidence: 0.90
¬ Remarkable(play harp, be used to angellic music)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.06
Typical(play harp, be motivated by make music)
Evidence: 0.03
¬ Typical(play harp, be motivated by harp create music)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.06
Typical(play harp, be motivated by make music)
Evidence: 0.08
¬ Typical(play harp, be motivated by hear music)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Remarkable(play harp, be motivated by make music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by hear beautiful music)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Remarkable(play harp, be motivated by make music)
Evidence: 0.96
¬ Remarkable(play harp, be motivated by harp create music)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Remarkable(play harp, be motivated by make music)
Evidence: 0.94
¬ Remarkable(play harp, be used to make beautiful music)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.78
Salient(play harp, be motivated by make music)
Evidence: 0.73
¬ Salient(play harp, be motivated by music)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.06
Typical(play harp, be motivated by make music)
Evidence: 0.09
¬ Typical(play harp, be motivated by hear beautiful music)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.78
Salient(play harp, be motivated by make music)
Evidence: 0.68
¬ Salient(play harp, be motivated by make beautiful music)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.06
Typical(play harp, be motivated by make music)
Evidence: 0.11
¬ Typical(play harp, be used to angellic music)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.78
Salient(play harp, be motivated by make music)
Evidence: 0.51
¬ Salient(play harp, be used to angellic music)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.78
Salient(play harp, be motivated by make music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear music)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.06
Typical(play harp, be motivated by make music)
Evidence: 0.10
¬ Typical(play harp, be used to make beautiful music)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.78
Salient(play harp, be motivated by make music)
Evidence: 0.88
¬ Salient(play harp, be used to make music)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.78
Salient(play harp, be motivated by make music)
Evidence: 0.81
¬ Salient(play harp, causes make music)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.78
Salient(play harp, be motivated by make music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear beautiful music)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.78
Salient(play harp, be motivated by make music)
Evidence: 0.66
¬ Salient(play harp, be used to make beautiful music)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.78
Salient(play harp, be motivated by make music)
Evidence: 0.85
¬ Salient(play harp, be motivated by harp create music)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.78
Salient(play harp, be motivated by make music)
Evidence: 0.06
¬ Typical(play harp, be motivated by make music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make music)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(play harp, be motivated by make music)
Evidence: 0.06
¬ Typical(play harp, be motivated by make music)