play harp: be used to appreciate music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to appreciate music 1.00
be used to make music 0.83
be motivated by hear beautiful music 0.83
be motivated by hear music 0.82
requires learn to read music 0.82
be motivated by make music 0.81
be used to angellic music 0.81
be motivated by make beautiful music 0.81
be used to make beautiful music 0.81
causes hear beautiful music 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.90
Plausible(play harp, be used to appreciate music)
Evidence: 0.57
¬ Salient(play harp, be used to appreciate music)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.16
Typical(play harp, be used to appreciate music)
Evidence: 0.04
¬ Typical(play harp, be used to make music)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.16
Typical(play harp, be used to appreciate music)
Evidence: 0.06
¬ Typical(play harp, be motivated by make music)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.57
Salient(play harp, be used to appreciate music)
Evidence: 0.13
¬ Salient(play harp, requires learn to read music)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.16
Typical(play harp, be used to appreciate music)
Evidence: 0.08
¬ Typical(play harp, be motivated by hear music)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.16
Typical(play harp, be used to appreciate music)
Evidence: 0.09
¬ Typical(play harp, be motivated by hear beautiful music)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.89
Remarkable(play harp, be used to appreciate music)
Evidence: 0.73
¬ Remarkable(play harp, requires learn to read music)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.16
Typical(play harp, be used to appreciate music)
Evidence: 0.09
¬ Typical(play harp, be motivated by make beautiful music)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Plausible(play harp, be used to appreciate music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by hear beautiful music)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.90
Plausible(play harp, be used to appreciate music)
Evidence: 0.99
¬ Plausible(play harp, be used to make music)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.89
Remarkable(play harp, be used to appreciate music)
Evidence: 0.95
¬ Remarkable(play harp, be used to make music)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Plausible(play harp, be used to appreciate music)
Evidence: 0.90
¬ Plausible(play harp, requires learn to read music)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.89
Remarkable(play harp, be used to appreciate music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by hear beautiful music)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.16
Typical(play harp, be used to appreciate music)
Evidence: 0.10
¬ Typical(play harp, be used to make beautiful music)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Plausible(play harp, be used to appreciate music)
Evidence: 0.94
¬ Plausible(play harp, be motivated by hear music)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.16
Typical(play harp, be used to appreciate music)
Evidence: 0.11
¬ Typical(play harp, be used to angellic music)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.89
Remarkable(play harp, be used to appreciate music)
Evidence: 0.94
¬ Remarkable(play harp, be motivated by hear music)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Plausible(play harp, be used to appreciate music)
Evidence: 0.94
¬ Plausible(play harp, be used to angellic music)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Plausible(play harp, be used to appreciate music)
Evidence: 0.92
¬ Plausible(play harp, be used to make beautiful music)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Plausible(play harp, be used to appreciate music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by make beautiful music)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.90
Plausible(play harp, be used to appreciate music)
Evidence: 0.90
¬ Plausible(play harp, causes hear beautiful music)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Remarkable(play harp, be used to appreciate music)
Evidence: 0.90
¬ Remarkable(play harp, be used to angellic music)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.90
Plausible(play harp, be used to appreciate music)
Evidence: 0.97
¬ Plausible(play harp, be motivated by make music)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Remarkable(play harp, be used to appreciate music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make music)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Remarkable(play harp, be used to appreciate music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make beautiful music)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Remarkable(play harp, be used to appreciate music)
Evidence: 0.94
¬ Remarkable(play harp, be used to make beautiful music)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Remarkable(play harp, be used to appreciate music)
Evidence: 0.93
¬ Remarkable(play harp, causes hear beautiful music)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.16
Typical(play harp, be used to appreciate music)
Evidence: 0.13
¬ Typical(play harp, causes hear beautiful music)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.16
Typical(play harp, be used to appreciate music)
Evidence: 0.23
¬ Typical(play harp, requires learn to read music)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.57
Salient(play harp, be used to appreciate music)
Evidence: 0.51
¬ Salient(play harp, be used to angellic music)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.57
Salient(play harp, be used to appreciate music)
Evidence: 0.55
¬ Salient(play harp, causes hear beautiful music)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.57
Salient(play harp, be used to appreciate music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear beautiful music)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.57
Salient(play harp, be used to appreciate music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear music)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.57
Salient(play harp, be used to appreciate music)
Evidence: 0.66
¬ Salient(play harp, be used to make beautiful music)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.81
Evidence: 0.57
Salient(play harp, be used to appreciate music)
Evidence: 0.68
¬ Salient(play harp, be motivated by make beautiful music)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.57
Salient(play harp, be used to appreciate music)
Evidence: 0.78
¬ Salient(play harp, be motivated by make music)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.57
Salient(play harp, be used to appreciate music)
Evidence: 0.88
¬ Salient(play harp, be used to make music)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.57
Salient(play harp, be used to appreciate music)
Evidence: 0.16
¬ Typical(play harp, be used to appreciate music)
Evidence: 0.89
¬ Remarkable(play harp, be used to appreciate music)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(play harp, be used to appreciate music)
Evidence: 0.16
¬ Typical(play harp, be used to appreciate music)