play harp: be used to create music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to create music 1.00
causes create music 0.97
be used to make music 0.90
causes produce music 0.89
be used to angellic music 0.88
be motivated by harp create music 0.88
causes make music 0.88
causes create sound 0.86
be motivated by make music 0.85
causes music 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(play harp, be used to create music)
Evidence: 0.84
¬ Salient(play harp, be used to create music)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.98
Plausible(play harp, be used to create music)
Evidence: 0.96
¬ Plausible(play harp, causes create music)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.06
Typical(play harp, be used to create music)
Evidence: 0.07
¬ Typical(play harp, causes create music)
0.77
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.92
Remarkable(play harp, be used to create music)
Evidence: 0.92
¬ Remarkable(play harp, causes create music)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.98
Plausible(play harp, be used to create music)
Evidence: 0.99
¬ Plausible(play harp, be used to make music)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.06
Typical(play harp, be used to create music)
Evidence: 0.04
¬ Typical(play harp, be used to make music)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(play harp, be used to create music)
Evidence: 0.96
¬ Plausible(play harp, causes produce music)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.98
Plausible(play harp, be used to create music)
Evidence: 0.94
¬ Plausible(play harp, be used to angellic music)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.98
Plausible(play harp, be used to create music)
Evidence: 0.99
¬ Plausible(play harp, be motivated by harp create music)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.98
Plausible(play harp, be used to create music)
Evidence: 0.98
¬ Plausible(play harp, causes make music)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.06
Typical(play harp, be used to create music)
Evidence: 0.03
¬ Typical(play harp, be motivated by harp create music)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.97
Evidence: 0.84
Salient(play harp, be used to create music)
Evidence: 0.79
¬ Salient(play harp, causes create music)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.98
Plausible(play harp, be used to create music)
Evidence: 0.95
¬ Plausible(play harp, causes create sound)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.92
Remarkable(play harp, be used to create music)
Evidence: 0.95
¬ Remarkable(play harp, be used to make music)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(play harp, be used to create music)
Evidence: 0.97
¬ Plausible(play harp, be motivated by make music)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.98
Plausible(play harp, be used to create music)
Evidence: 0.96
¬ Plausible(play harp, causes music)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.06
Typical(play harp, be used to create music)
Evidence: 0.06
¬ Typical(play harp, causes make music)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Remarkable(play harp, be used to create music)
Evidence: 0.91
¬ Remarkable(play harp, causes produce music)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.06
Typical(play harp, be used to create music)
Evidence: 0.08
¬ Typical(play harp, causes produce music)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.92
Remarkable(play harp, be used to create music)
Evidence: 0.90
¬ Remarkable(play harp, be used to angellic music)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.84
Salient(play harp, be used to create music)
Evidence: 0.51
¬ Salient(play harp, be used to angellic music)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.92
Remarkable(play harp, be used to create music)
Evidence: 0.94
¬ Remarkable(play harp, causes make music)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.92
Remarkable(play harp, be used to create music)
Evidence: 0.96
¬ Remarkable(play harp, be motivated by harp create music)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.06
Typical(play harp, be used to create music)
Evidence: 0.06
¬ Typical(play harp, be motivated by make music)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Remarkable(play harp, be used to create music)
Evidence: 0.87
¬ Remarkable(play harp, causes create sound)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.06
Typical(play harp, be used to create music)
Evidence: 0.11
¬ Typical(play harp, be used to angellic music)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.06
Typical(play harp, be used to create music)
Evidence: 0.08
¬ Typical(play harp, causes music)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.92
Remarkable(play harp, be used to create music)
Evidence: 0.92
¬ Remarkable(play harp, causes music)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.92
Remarkable(play harp, be used to create music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make music)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.84
Salient(play harp, be used to create music)
Evidence: 0.75
¬ Salient(play harp, causes produce music)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.84
Salient(play harp, be used to create music)
Evidence: 0.88
¬ Salient(play harp, be used to make music)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.06
Typical(play harp, be used to create music)
Evidence: 0.11
¬ Typical(play harp, causes create sound)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.84
Salient(play harp, be used to create music)
Evidence: 0.81
¬ Salient(play harp, causes make music)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.84
Salient(play harp, be used to create music)
Evidence: 0.85
¬ Salient(play harp, be motivated by harp create music)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.84
Salient(play harp, be used to create music)
Evidence: 0.79
¬ Salient(play harp, causes create sound)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.84
Salient(play harp, be used to create music)
Evidence: 0.76
¬ Salient(play harp, causes music)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.84
Salient(play harp, be used to create music)
Evidence: 0.78
¬ Salient(play harp, be motivated by make music)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.84
Salient(play harp, be used to create music)
Evidence: 0.06
¬ Typical(play harp, be used to create music)
Evidence: 0.92
¬ Remarkable(play harp, be used to create music)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(play harp, be used to create music)
Evidence: 0.06
¬ Typical(play harp, be used to create music)