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play harp
:
be used to entertain audience
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to entertain audience
1.00
be used to entertain person
0.86
causes admiration from your audience
0.79
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.48
Plausible(
play harp
,
be used to entertain audience
)
⋁
Evidence:
0.39
¬ Salient(
play harp
,
be used to entertain audience
)
Similarity expansion
0.61
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.86
Evidence:
0.77
Typical(
play harp
,
be used to entertain audience
)
⋁
Evidence:
0.73
¬ Typical(
play harp
,
be used to entertain person
)
0.60
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.79
Evidence:
0.39
Salient(
play harp
,
be used to entertain audience
)
⋁
Evidence:
0.18
¬ Salient(
play harp
,
causes admiration from your audience
)
0.60
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.79
Evidence:
0.45
Remarkable(
play harp
,
be used to entertain audience
)
⋁
Evidence:
0.22
¬ Remarkable(
play harp
,
causes admiration from your audience
)
0.56
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.86
Evidence:
0.45
Remarkable(
play harp
,
be used to entertain audience
)
⋁
Evidence:
0.43
¬ Remarkable(
play harp
,
be used to entertain person
)
0.54
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.86
Evidence:
0.39
Salient(
play harp
,
be used to entertain audience
)
⋁
Evidence:
0.42
¬ Salient(
play harp
,
be used to entertain person
)
0.54
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.79
Evidence:
0.77
Typical(
play harp
,
be used to entertain audience
)
⋁
Evidence:
0.91
¬ Typical(
play harp
,
causes admiration from your audience
)
0.53
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.86
Evidence:
0.48
Plausible(
play harp
,
be used to entertain audience
)
⋁
Evidence:
0.52
¬ Plausible(
play harp
,
be used to entertain person
)
0.52
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.79
Evidence:
0.48
Plausible(
play harp
,
be used to entertain audience
)
⋁
Evidence:
0.45
¬ Plausible(
play harp
,
causes admiration from your audience
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.79
Similarity weight:
1.00
Evidence:
0.39
Salient(
play harp
,
be used to entertain audience
)
⋁
Evidence:
0.77
¬ Typical(
play harp
,
be used to entertain audience
)
⋁
Evidence:
0.45
¬ Remarkable(
play harp
,
be used to entertain audience
)
Typical implies Plausible
0.29
Rule weight:
0.48
Evidence weight:
0.60
Similarity weight:
1.00
Evidence:
0.48
Plausible(
play harp
,
be used to entertain audience
)
⋁
Evidence:
0.77
¬ Typical(
play harp
,
be used to entertain audience
)