play harp: be used to entertain audience

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to entertain audience 1.00
be used to entertain person 0.86
causes admiration from your audience 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.48
Plausible(play harp, be used to entertain audience)
Evidence: 0.39
¬ Salient(play harp, be used to entertain audience)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.77
Typical(play harp, be used to entertain audience)
Evidence: 0.73
¬ Typical(play harp, be used to entertain person)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.39
Salient(play harp, be used to entertain audience)
Evidence: 0.18
¬ Salient(play harp, causes admiration from your audience)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.45
Remarkable(play harp, be used to entertain audience)
Evidence: 0.22
¬ Remarkable(play harp, causes admiration from your audience)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.45
Remarkable(play harp, be used to entertain audience)
Evidence: 0.43
¬ Remarkable(play harp, be used to entertain person)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.39
Salient(play harp, be used to entertain audience)
Evidence: 0.42
¬ Salient(play harp, be used to entertain person)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.77
Typical(play harp, be used to entertain audience)
Evidence: 0.91
¬ Typical(play harp, causes admiration from your audience)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.86
Evidence: 0.48
Plausible(play harp, be used to entertain audience)
Evidence: 0.52
¬ Plausible(play harp, be used to entertain person)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.48
Plausible(play harp, be used to entertain audience)
Evidence: 0.45
¬ Plausible(play harp, causes admiration from your audience)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.39
Salient(play harp, be used to entertain audience)
Evidence: 0.77
¬ Typical(play harp, be used to entertain audience)
Evidence: 0.45
¬ Remarkable(play harp, be used to entertain audience)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.48
Plausible(play harp, be used to entertain audience)
Evidence: 0.77
¬ Typical(play harp, be used to entertain audience)