play harp: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
be used to have fun 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.64
Plausible(play harp, be used to fun)
Evidence: 0.49
¬ Salient(play harp, be used to fun)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.96
Evidence: 0.61
Typical(play harp, be used to fun)
Evidence: 0.55
¬ Typical(play harp, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.64
Plausible(play harp, be used to fun)
Evidence: 0.64
¬ Plausible(play harp, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.96
Evidence: 0.49
Salient(play harp, be used to fun)
Evidence: 0.48
¬ Salient(play harp, be used to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.96
Evidence: 0.47
Remarkable(play harp, be used to fun)
Evidence: 0.67
¬ Remarkable(play harp, be used to have fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.49
Salient(play harp, be used to fun)
Evidence: 0.61
¬ Typical(play harp, be used to fun)
Evidence: 0.47
¬ Remarkable(play harp, be used to fun)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.64
Plausible(play harp, be used to fun)
Evidence: 0.61
¬ Typical(play harp, be used to fun)