play harp: be used to make beautiful music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make beautiful music 1.00
be used to beautiful music 0.98
be motivated by make beautiful music 0.97
causes beautiful music 0.96
be motivated by hear beautiful music 0.92
causes hear beautiful music 0.92
be used to make music 0.90
be motivated by it sound beautiful 0.88
causes make music 0.87
be used to angellic music 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Plausible(play harp, be used to make beautiful music)
Evidence: 0.66
¬ Salient(play harp, be used to make beautiful music)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.98
Evidence: 0.94
Remarkable(play harp, be used to make beautiful music)
Evidence: 0.91
¬ Remarkable(play harp, be used to beautiful music)
0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.94
Remarkable(play harp, be used to make beautiful music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make beautiful music)
0.78
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.98
Evidence: 0.92
Plausible(play harp, be used to make beautiful music)
Evidence: 0.89
¬ Plausible(play harp, be used to beautiful music)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.94
Remarkable(play harp, be used to make beautiful music)
Evidence: 0.90
¬ Remarkable(play harp, causes beautiful music)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.92
Plausible(play harp, be used to make beautiful music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by make beautiful music)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.10
Typical(play harp, be used to make beautiful music)
Evidence: 0.09
¬ Typical(play harp, be motivated by make beautiful music)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.92
Plausible(play harp, be used to make beautiful music)
Evidence: 0.84
¬ Plausible(play harp, causes beautiful music)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.94
Remarkable(play harp, be used to make beautiful music)
Evidence: 0.93
¬ Remarkable(play harp, causes hear beautiful music)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.94
Remarkable(play harp, be used to make beautiful music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by hear beautiful music)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.10
Typical(play harp, be used to make beautiful music)
Evidence: 0.04
¬ Typical(play harp, be used to make music)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.92
Plausible(play harp, be used to make beautiful music)
Evidence: 0.90
¬ Plausible(play harp, causes hear beautiful music)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.92
Plausible(play harp, be used to make beautiful music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by hear beautiful music)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.94
Remarkable(play harp, be used to make beautiful music)
Evidence: 0.95
¬ Remarkable(play harp, be used to make music)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.10
Typical(play harp, be used to make beautiful music)
Evidence: 0.09
¬ Typical(play harp, be motivated by hear beautiful music)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.98
Evidence: 0.10
Typical(play harp, be used to make beautiful music)
Evidence: 0.16
¬ Typical(play harp, be used to beautiful music)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.92
Plausible(play harp, be used to make beautiful music)
Evidence: 0.99
¬ Plausible(play harp, be used to make music)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.10
Typical(play harp, be used to make beautiful music)
Evidence: 0.06
¬ Typical(play harp, causes make music)
0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.10
Typical(play harp, be used to make beautiful music)
Evidence: 0.13
¬ Typical(play harp, causes hear beautiful music)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.94
Remarkable(play harp, be used to make beautiful music)
Evidence: 0.94
¬ Remarkable(play harp, causes make music)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.94
Remarkable(play harp, be used to make beautiful music)
Evidence: 0.90
¬ Remarkable(play harp, be used to angellic music)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.92
Plausible(play harp, be used to make beautiful music)
Evidence: 0.98
¬ Plausible(play harp, causes make music)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.92
Plausible(play harp, be used to make beautiful music)
Evidence: 0.94
¬ Plausible(play harp, be used to angellic music)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.66
Salient(play harp, be used to make beautiful music)
Evidence: 0.53
¬ Salient(play harp, causes beautiful music)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.98
Evidence: 0.66
Salient(play harp, be used to make beautiful music)
Evidence: 0.60
¬ Salient(play harp, be used to beautiful music)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.10
Typical(play harp, be used to make beautiful music)
Evidence: 0.11
¬ Typical(play harp, be used to angellic music)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.10
Typical(play harp, be used to make beautiful music)
Evidence: 0.23
¬ Typical(play harp, causes beautiful music)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.66
Salient(play harp, be used to make beautiful music)
Evidence: 0.55
¬ Salient(play harp, causes hear beautiful music)
0.64
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.97
Evidence: 0.66
Salient(play harp, be used to make beautiful music)
Evidence: 0.68
¬ Salient(play harp, be motivated by make beautiful music)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.66
Salient(play harp, be used to make beautiful music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear beautiful music)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.66
Salient(play harp, be used to make beautiful music)
Evidence: 0.51
¬ Salient(play harp, be used to angellic music)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.66
Salient(play harp, be used to make beautiful music)
Evidence: 0.88
¬ Salient(play harp, be used to make music)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.66
Salient(play harp, be used to make beautiful music)
Evidence: 0.81
¬ Salient(play harp, causes make music)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.66
Salient(play harp, be used to make beautiful music)
Evidence: 0.10
¬ Typical(play harp, be used to make beautiful music)
Evidence: 0.94
¬ Remarkable(play harp, be used to make beautiful music)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.92
Plausible(play harp, be used to make beautiful music)
Evidence: 0.10
¬ Typical(play harp, be used to make beautiful music)