play harp: be used to make music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make music 1.00
causes make music 0.95
be used to angellic music 0.94
be motivated by make music 0.94
be used to create music 0.90
be used to make beautiful music 0.90
causes music 0.89
be motivated by music 0.88
be motivated by make beautiful music 0.88
causes create music 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(play harp, be used to make music)
Evidence: 0.88
¬ Salient(play harp, be used to make music)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Plausible(play harp, be used to make music)
Evidence: 0.98
¬ Plausible(play harp, causes make music)
0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.99
Plausible(play harp, be used to make music)
Evidence: 0.94
¬ Plausible(play harp, be used to angellic music)
0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.99
Plausible(play harp, be used to make music)
Evidence: 0.97
¬ Plausible(play harp, be motivated by make music)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.95
Remarkable(play harp, be used to make music)
Evidence: 0.94
¬ Remarkable(play harp, causes make music)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.04
Typical(play harp, be used to make music)
Evidence: 0.06
¬ Typical(play harp, causes make music)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.95
Remarkable(play harp, be used to make music)
Evidence: 0.90
¬ Remarkable(play harp, be used to angellic music)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.99
Plausible(play harp, be used to make music)
Evidence: 0.98
¬ Plausible(play harp, be used to create music)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.95
Remarkable(play harp, be used to make music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make music)
0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.99
Plausible(play harp, be used to make music)
Evidence: 0.92
¬ Plausible(play harp, be used to make beautiful music)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.04
Typical(play harp, be used to make music)
Evidence: 0.06
¬ Typical(play harp, be motivated by make music)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.88
Salient(play harp, be used to make music)
Evidence: 0.51
¬ Salient(play harp, be used to angellic music)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.89
Evidence: 0.99
Plausible(play harp, be used to make music)
Evidence: 0.96
¬ Plausible(play harp, causes music)
0.75
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(play harp, be used to make music)
Evidence: 0.95
¬ Plausible(play harp, be motivated by music)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.99
Plausible(play harp, be used to make music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by make beautiful music)
0.74
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Remarkable(play harp, be used to make music)
Evidence: 0.92
¬ Remarkable(play harp, be used to create music)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.99
Plausible(play harp, be used to make music)
Evidence: 0.96
¬ Plausible(play harp, causes create music)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.88
Salient(play harp, be used to make music)
Evidence: 0.81
¬ Salient(play harp, causes make music)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Remarkable(play harp, be used to make music)
Evidence: 0.94
¬ Remarkable(play harp, be used to make beautiful music)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.04
Typical(play harp, be used to make music)
Evidence: 0.06
¬ Typical(play harp, be used to create music)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.88
Salient(play harp, be used to make music)
Evidence: 0.78
¬ Salient(play harp, be motivated by make music)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Remarkable(play harp, be used to make music)
Evidence: 0.92
¬ Remarkable(play harp, causes music)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.04
Typical(play harp, be used to make music)
Evidence: 0.11
¬ Typical(play harp, be used to angellic music)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Remarkable(play harp, be used to make music)
Evidence: 0.93
¬ Remarkable(play harp, be motivated by music)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.95
Remarkable(play harp, be used to make music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make beautiful music)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.88
Salient(play harp, be used to make music)
Evidence: 0.66
¬ Salient(play harp, be used to make beautiful music)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Remarkable(play harp, be used to make music)
Evidence: 0.92
¬ Remarkable(play harp, causes create music)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.04
Typical(play harp, be used to make music)
Evidence: 0.08
¬ Typical(play harp, causes music)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.04
Typical(play harp, be used to make music)
Evidence: 0.08
¬ Typical(play harp, be motivated by music)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.04
Typical(play harp, be used to make music)
Evidence: 0.10
¬ Typical(play harp, be used to make beautiful music)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.88
Salient(play harp, be used to make music)
Evidence: 0.84
¬ Salient(play harp, be used to create music)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.04
Typical(play harp, be used to make music)
Evidence: 0.07
¬ Typical(play harp, causes create music)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.88
Salient(play harp, be used to make music)
Evidence: 0.68
¬ Salient(play harp, be motivated by make beautiful music)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.88
Salient(play harp, be used to make music)
Evidence: 0.73
¬ Salient(play harp, be motivated by music)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.88
Salient(play harp, be used to make music)
Evidence: 0.76
¬ Salient(play harp, causes music)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.04
Typical(play harp, be used to make music)
Evidence: 0.09
¬ Typical(play harp, be motivated by make beautiful music)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.88
Salient(play harp, be used to make music)
Evidence: 0.79
¬ Salient(play harp, causes create music)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.88
Salient(play harp, be used to make music)
Evidence: 0.04
¬ Typical(play harp, be used to make music)
Evidence: 0.95
¬ Remarkable(play harp, be used to make music)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(play harp, be used to make music)
Evidence: 0.04
¬ Typical(play harp, be used to make music)