play harp: causes hear beautiful music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes hear beautiful music 1.00
be motivated by hear beautiful music 0.97
causes beautiful music 0.94
be used to make beautiful music 0.92
be used to beautiful music 0.92
be motivated by make beautiful music 0.90
be motivated by hear music 0.90
be motivated by it sound beautiful 0.86
causes make music 0.86
causes sound of music 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.90
Plausible(play harp, causes hear beautiful music)
Evidence: 0.55
¬ Salient(play harp, causes hear beautiful music)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.93
Remarkable(play harp, causes hear beautiful music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by hear beautiful music)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.97
Evidence: 0.13
Typical(play harp, causes hear beautiful music)
Evidence: 0.09
¬ Typical(play harp, be motivated by hear beautiful music)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.93
Remarkable(play harp, causes hear beautiful music)
Evidence: 0.90
¬ Remarkable(play harp, causes beautiful music)
0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.90
Plausible(play harp, causes hear beautiful music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by hear beautiful music)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.93
Remarkable(play harp, causes hear beautiful music)
Evidence: 0.91
¬ Remarkable(play harp, be used to beautiful music)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.93
Remarkable(play harp, causes hear beautiful music)
Evidence: 0.94
¬ Remarkable(play harp, be used to make beautiful music)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.90
Plausible(play harp, causes hear beautiful music)
Evidence: 0.84
¬ Plausible(play harp, causes beautiful music)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.93
Remarkable(play harp, causes hear beautiful music)
Evidence: 0.95
¬ Remarkable(play harp, be motivated by make beautiful music)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.13
Typical(play harp, causes hear beautiful music)
Evidence: 0.10
¬ Typical(play harp, be used to make beautiful music)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.90
Plausible(play harp, causes hear beautiful music)
Evidence: 0.89
¬ Plausible(play harp, be used to beautiful music)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.93
Remarkable(play harp, causes hear beautiful music)
Evidence: 0.94
¬ Remarkable(play harp, be motivated by hear music)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.90
Plausible(play harp, causes hear beautiful music)
Evidence: 0.92
¬ Plausible(play harp, be used to make beautiful music)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.13
Typical(play harp, causes hear beautiful music)
Evidence: 0.08
¬ Typical(play harp, be motivated by hear music)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.13
Typical(play harp, causes hear beautiful music)
Evidence: 0.09
¬ Typical(play harp, be motivated by make beautiful music)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.13
Typical(play harp, causes hear beautiful music)
Evidence: 0.04
¬ Typical(play harp, causes sound of music)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.90
Plausible(play harp, causes hear beautiful music)
Evidence: 0.93
¬ Plausible(play harp, be motivated by make beautiful music)
0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.90
Plausible(play harp, causes hear beautiful music)
Evidence: 0.94
¬ Plausible(play harp, be motivated by hear music)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.13
Typical(play harp, causes hear beautiful music)
Evidence: 0.06
¬ Typical(play harp, causes make music)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(play harp, causes hear beautiful music)
Evidence: 0.94
¬ Remarkable(play harp, causes make music)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Remarkable(play harp, causes hear beautiful music)
Evidence: 0.94
¬ Remarkable(play harp, causes sound of music)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.13
Typical(play harp, causes hear beautiful music)
Evidence: 0.16
¬ Typical(play harp, be used to beautiful music)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.90
Plausible(play harp, causes hear beautiful music)
Evidence: 0.98
¬ Plausible(play harp, causes make music)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.90
Plausible(play harp, causes hear beautiful music)
Evidence: 0.99
¬ Plausible(play harp, causes sound of music)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.13
Typical(play harp, causes hear beautiful music)
Evidence: 0.23
¬ Typical(play harp, causes beautiful music)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.55
Salient(play harp, causes hear beautiful music)
Evidence: 0.53
¬ Salient(play harp, causes beautiful music)
0.59
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.97
Evidence: 0.55
Salient(play harp, causes hear beautiful music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear beautiful music)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.55
Salient(play harp, causes hear beautiful music)
Evidence: 0.60
¬ Salient(play harp, be used to beautiful music)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.92
Evidence: 0.55
Salient(play harp, causes hear beautiful music)
Evidence: 0.66
¬ Salient(play harp, be used to make beautiful music)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.55
Salient(play harp, causes hear beautiful music)
Evidence: 0.64
¬ Salient(play harp, be motivated by hear music)
0.53
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.90
Evidence: 0.55
Salient(play harp, causes hear beautiful music)
Evidence: 0.68
¬ Salient(play harp, be motivated by make beautiful music)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.55
Salient(play harp, causes hear beautiful music)
Evidence: 0.81
¬ Salient(play harp, causes make music)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.55
Salient(play harp, causes hear beautiful music)
Evidence: 0.85
¬ Salient(play harp, causes sound of music)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.55
Salient(play harp, causes hear beautiful music)
Evidence: 0.13
¬ Typical(play harp, causes hear beautiful music)
Evidence: 0.93
¬ Remarkable(play harp, causes hear beautiful music)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.90
Plausible(play harp, causes hear beautiful music)
Evidence: 0.13
¬ Typical(play harp, causes hear beautiful music)