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play harp
:
causes magickal thing to happen
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes magickal thing to happen
1.00
causes someone mistake you for harpo marx
0.77
causes happyness
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.49
Plausible(
play harp
,
causes magickal thing to happen
)
⋁
Evidence:
0.39
¬ Salient(
play harp
,
causes magickal thing to happen
)
Similarity expansion
0.53
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.75
Evidence:
0.76
Typical(
play harp
,
causes magickal thing to happen
)
⋁
Evidence:
0.71
¬ Typical(
play harp
,
causes happyness
)
0.49
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.75
Evidence:
0.46
Remarkable(
play harp
,
causes magickal thing to happen
)
⋁
Evidence:
0.44
¬ Remarkable(
play harp
,
causes happyness
)
0.49
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.75
Evidence:
0.39
Salient(
play harp
,
causes magickal thing to happen
)
⋁
Evidence:
0.40
¬ Salient(
play harp
,
causes happyness
)
0.46
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.75
Evidence:
0.49
Plausible(
play harp
,
causes magickal thing to happen
)
⋁
Evidence:
0.55
¬ Plausible(
play harp
,
causes happyness
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.78
Similarity weight:
1.00
Evidence:
0.39
Salient(
play harp
,
causes magickal thing to happen
)
⋁
Evidence:
0.76
¬ Typical(
play harp
,
causes magickal thing to happen
)
⋁
Evidence:
0.46
¬ Remarkable(
play harp
,
causes magickal thing to happen
)
Typical implies Plausible
0.29
Rule weight:
0.48
Evidence weight:
0.61
Similarity weight:
1.00
Evidence:
0.49
Plausible(
play harp
,
causes magickal thing to happen
)
⋁
Evidence:
0.76
¬ Typical(
play harp
,
causes magickal thing to happen
)