play harp: causes magickal thing to happen

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes magickal thing to happen 1.00
causes someone mistake you for harpo marx 0.77
causes happyness 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.49
Plausible(play harp, causes magickal thing to happen)
Evidence: 0.39
¬ Salient(play harp, causes magickal thing to happen)

Similarity expansion

0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.76
Typical(play harp, causes magickal thing to happen)
Evidence: 0.71
¬ Typical(play harp, causes happyness)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.46
Remarkable(play harp, causes magickal thing to happen)
Evidence: 0.44
¬ Remarkable(play harp, causes happyness)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.39
Salient(play harp, causes magickal thing to happen)
Evidence: 0.40
¬ Salient(play harp, causes happyness)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.49
Plausible(play harp, causes magickal thing to happen)
Evidence: 0.55
¬ Plausible(play harp, causes happyness)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.39
Salient(play harp, causes magickal thing to happen)
Evidence: 0.76
¬ Typical(play harp, causes magickal thing to happen)
Evidence: 0.46
¬ Remarkable(play harp, causes magickal thing to happen)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.49
Plausible(play harp, causes magickal thing to happen)
Evidence: 0.76
¬ Typical(play harp, causes magickal thing to happen)