play harp: causes music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes music 1.00
causes make music 0.95
be used to angellic music 0.93
causes sound of music 0.91
causes create music 0.90
be used to make music 0.89
causes produce music 0.88
causes beautiful music 0.88
be motivated by music 0.88
be used to create music 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(play harp, causes music)
Evidence: 0.76
¬ Salient(play harp, causes music)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.96
Plausible(play harp, causes music)
Evidence: 0.98
¬ Plausible(play harp, causes make music)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.08
Typical(play harp, causes music)
Evidence: 0.06
¬ Typical(play harp, causes make music)
0.77
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.96
Plausible(play harp, causes music)
Evidence: 0.94
¬ Plausible(play harp, be used to angellic music)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.96
Plausible(play harp, causes music)
Evidence: 0.99
¬ Plausible(play harp, causes sound of music)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.08
Typical(play harp, causes music)
Evidence: 0.04
¬ Typical(play harp, causes sound of music)
0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.95
Evidence: 0.92
Remarkable(play harp, causes music)
Evidence: 0.94
¬ Remarkable(play harp, causes make music)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.96
Plausible(play harp, causes music)
Evidence: 0.96
¬ Plausible(play harp, causes create music)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.92
Remarkable(play harp, causes music)
Evidence: 0.90
¬ Remarkable(play harp, be used to angellic music)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.08
Typical(play harp, causes music)
Evidence: 0.04
¬ Typical(play harp, be used to make music)
0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.96
Plausible(play harp, causes music)
Evidence: 0.84
¬ Plausible(play harp, causes beautiful music)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.96
Plausible(play harp, causes music)
Evidence: 0.99
¬ Plausible(play harp, be used to make music)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Plausible(play harp, causes music)
Evidence: 0.96
¬ Plausible(play harp, causes produce music)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.96
Plausible(play harp, causes music)
Evidence: 0.95
¬ Plausible(play harp, be motivated by music)
0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.08
Typical(play harp, causes music)
Evidence: 0.07
¬ Typical(play harp, causes create music)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.92
Remarkable(play harp, causes music)
Evidence: 0.94
¬ Remarkable(play harp, causes sound of music)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.08
Typical(play harp, causes music)
Evidence: 0.11
¬ Typical(play harp, be used to angellic music)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.92
Remarkable(play harp, causes music)
Evidence: 0.92
¬ Remarkable(play harp, causes create music)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.76
Salient(play harp, causes music)
Evidence: 0.51
¬ Salient(play harp, be used to angellic music)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Plausible(play harp, causes music)
Evidence: 0.98
¬ Plausible(play harp, be used to create music)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.08
Typical(play harp, causes music)
Evidence: 0.08
¬ Typical(play harp, causes produce music)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.92
Remarkable(play harp, causes music)
Evidence: 0.90
¬ Remarkable(play harp, causes beautiful music)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.92
Remarkable(play harp, causes music)
Evidence: 0.91
¬ Remarkable(play harp, causes produce music)
0.70
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.92
Remarkable(play harp, causes music)
Evidence: 0.95
¬ Remarkable(play harp, be used to make music)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.08
Typical(play harp, causes music)
Evidence: 0.08
¬ Typical(play harp, be motivated by music)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.92
Remarkable(play harp, causes music)
Evidence: 0.93
¬ Remarkable(play harp, be motivated by music)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.08
Typical(play harp, causes music)
Evidence: 0.06
¬ Typical(play harp, be used to create music)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.92
Remarkable(play harp, causes music)
Evidence: 0.92
¬ Remarkable(play harp, be used to create music)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.76
Salient(play harp, causes music)
Evidence: 0.53
¬ Salient(play harp, causes beautiful music)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.76
Salient(play harp, causes music)
Evidence: 0.81
¬ Salient(play harp, causes make music)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.76
Salient(play harp, causes music)
Evidence: 0.79
¬ Salient(play harp, causes create music)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.76
Salient(play harp, causes music)
Evidence: 0.85
¬ Salient(play harp, causes sound of music)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.76
Salient(play harp, causes music)
Evidence: 0.73
¬ Salient(play harp, be motivated by music)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.76
Salient(play harp, causes music)
Evidence: 0.75
¬ Salient(play harp, causes produce music)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.76
Salient(play harp, causes music)
Evidence: 0.88
¬ Salient(play harp, be used to make music)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.08
Typical(play harp, causes music)
Evidence: 0.23
¬ Typical(play harp, causes beautiful music)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.76
Salient(play harp, causes music)
Evidence: 0.84
¬ Salient(play harp, be used to create music)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.76
Salient(play harp, causes music)
Evidence: 0.08
¬ Typical(play harp, causes music)
Evidence: 0.92
¬ Remarkable(play harp, causes music)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(play harp, causes music)
Evidence: 0.08
¬ Typical(play harp, causes music)