play harp: requires learn how to play harp

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires learn how to play harp 1.00
be motivated by like to play harp 0.92
requires buy harp and get lesson 0.90
requires find harp 0.90
requires take harp lesson 0.90
requires have harp 0.90
requires knowledge about harp 0.90
requires buy harp 0.88
requires get harp teacher 0.85
requires buy harp and strum it 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.79
Plausible(play harp, requires learn how to play harp)
Evidence: 0.51
¬ Salient(play harp, requires learn how to play harp)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.91
Remarkable(play harp, requires learn how to play harp)
Evidence: 0.91
¬ Remarkable(play harp, be motivated by like to play harp)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.91
Remarkable(play harp, requires learn how to play harp)
Evidence: 0.82
¬ Remarkable(play harp, requires find harp)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.91
Remarkable(play harp, requires learn how to play harp)
Evidence: 0.85
¬ Remarkable(play harp, requires buy harp and get lesson)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.91
Remarkable(play harp, requires learn how to play harp)
Evidence: 0.82
¬ Remarkable(play harp, requires have harp)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.91
Remarkable(play harp, requires learn how to play harp)
Evidence: 0.85
¬ Remarkable(play harp, requires take harp lesson)
0.71
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.90
Evidence: 0.91
Remarkable(play harp, requires learn how to play harp)
Evidence: 0.82
¬ Remarkable(play harp, requires knowledge about harp)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.26
Typical(play harp, requires learn how to play harp)
Evidence: 0.11
¬ Typical(play harp, requires have harp)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.91
Remarkable(play harp, requires learn how to play harp)
Evidence: 0.76
¬ Remarkable(play harp, requires buy harp)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.91
Remarkable(play harp, requires learn how to play harp)
Evidence: 0.80
¬ Remarkable(play harp, requires get harp teacher)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.91
Remarkable(play harp, requires learn how to play harp)
Evidence: 0.82
¬ Remarkable(play harp, requires buy harp and strum it)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.79
Plausible(play harp, requires learn how to play harp)
Evidence: 0.67
¬ Plausible(play harp, requires buy harp and get lesson)
0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.26
Typical(play harp, requires learn how to play harp)
Evidence: 0.21
¬ Typical(play harp, be motivated by like to play harp)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.79
Plausible(play harp, requires learn how to play harp)
Evidence: 0.68
¬ Plausible(play harp, requires take harp lesson)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.88
Evidence: 0.79
Plausible(play harp, requires learn how to play harp)
Evidence: 0.63
¬ Plausible(play harp, requires buy harp)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.26
Typical(play harp, requires learn how to play harp)
Evidence: 0.21
¬ Typical(play harp, requires find harp)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.92
Evidence: 0.79
Plausible(play harp, requires learn how to play harp)
Evidence: 0.84
¬ Plausible(play harp, be motivated by like to play harp)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.79
Plausible(play harp, requires learn how to play harp)
Evidence: 0.79
¬ Plausible(play harp, requires knowledge about harp)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.79
Plausible(play harp, requires learn how to play harp)
Evidence: 0.61
¬ Plausible(play harp, requires get harp teacher)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.79
Plausible(play harp, requires learn how to play harp)
Evidence: 0.61
¬ Plausible(play harp, requires buy harp and strum it)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.79
Plausible(play harp, requires learn how to play harp)
Evidence: 0.88
¬ Plausible(play harp, requires find harp)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.79
Plausible(play harp, requires learn how to play harp)
Evidence: 0.95
¬ Plausible(play harp, requires have harp)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.51
Salient(play harp, requires learn how to play harp)
Evidence: 0.44
¬ Salient(play harp, requires buy harp and get lesson)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.51
Salient(play harp, requires learn how to play harp)
Evidence: 0.48
¬ Salient(play harp, requires take harp lesson)
0.59
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.90
Evidence: 0.26
Typical(play harp, requires learn how to play harp)
Evidence: 0.31
¬ Typical(play harp, requires knowledge about harp)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.51
Salient(play harp, requires learn how to play harp)
Evidence: 0.45
¬ Salient(play harp, requires buy harp)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.51
Salient(play harp, requires learn how to play harp)
Evidence: 0.41
¬ Salient(play harp, requires get harp teacher)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.51
Salient(play harp, requires learn how to play harp)
Evidence: 0.43
¬ Salient(play harp, requires buy harp and strum it)
0.56
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.51
Salient(play harp, requires learn how to play harp)
Evidence: 0.59
¬ Salient(play harp, be motivated by like to play harp)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.51
Salient(play harp, requires learn how to play harp)
Evidence: 0.61
¬ Salient(play harp, requires knowledge about harp)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.26
Typical(play harp, requires learn how to play harp)
Evidence: 0.41
¬ Typical(play harp, requires take harp lesson)
0.53
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.90
Evidence: 0.26
Typical(play harp, requires learn how to play harp)
Evidence: 0.43
¬ Typical(play harp, requires buy harp and get lesson)
0.51
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.90
Evidence: 0.51
Salient(play harp, requires learn how to play harp)
Evidence: 0.71
¬ Salient(play harp, requires find harp)
0.47
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.88
Evidence: 0.26
Typical(play harp, requires learn how to play harp)
Evidence: 0.51
¬ Typical(play harp, requires buy harp)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.85
Evidence: 0.26
Typical(play harp, requires learn how to play harp)
Evidence: 0.50
¬ Typical(play harp, requires buy harp and strum it)
0.46
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.51
Salient(play harp, requires learn how to play harp)
Evidence: 0.84
¬ Salient(play harp, requires have harp)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.26
Typical(play harp, requires learn how to play harp)
Evidence: 0.51
¬ Typical(play harp, requires get harp teacher)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.51
Salient(play harp, requires learn how to play harp)
Evidence: 0.26
¬ Typical(play harp, requires learn how to play harp)
Evidence: 0.91
¬ Remarkable(play harp, requires learn how to play harp)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.79
Plausible(play harp, requires learn how to play harp)
Evidence: 0.26
¬ Typical(play harp, requires learn how to play harp)