play hockey: be used to tough guy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sport
Weight: 0.62
Siblings hockey game
Weight: 0.39
, hockey player
Weight: 0.38
, ice hockey
Weight: 0.38
, hockey stick
Weight: 0.38
, hockey
Weight: 0.37

Related properties

Property Similarity
be used to tough guy 1.00
requires be tough 0.90
make little kid too competitive 0.82
be motivated by be big dumb jock 0.80
requires good hand-eye co-ordination 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.22
Rule weight: 0.66
Evidence weight: 0.41
Similarity weight: 0.82
Evidence: 0.13
Plausible(sport, make little kid too competitive)
Evidence: 0.68
¬ Typical(play hockey, be used to tough guy)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.06
Plausible(play hockey, be used to tough guy)
Evidence: 0.13
¬ Plausible(sport, make little kid too competitive)

Remarkability exclusitivity betweem a parent and a child

0.41
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.61
¬ Remarkable(play hockey, be used to tough guy)
Evidence: 0.19
¬ Remarkable(sport, make little kid too competitive)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.61
¬ Remarkable(play hockey, be used to tough guy)
Evidence: 0.04
¬ Remarkable(hockey, requires good hand-eye co-ordination)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.13
Plausible(sport, make little kid too competitive)
Evidence: 0.61
Remarkable(play hockey, be used to tough guy)
Evidence: 0.06
¬ Plausible(play hockey, be used to tough guy)

Remarkability from sibling implausibility

0.39
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.06
Plausible(play hockey, be used to tough guy)
Evidence: 0.04
Remarkable(hockey, requires good hand-eye co-ordination)
Evidence: 0.16
¬ Plausible(hockey, requires good hand-eye co-ordination)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.06
Plausible(play hockey, be used to tough guy)
Evidence: 0.60
¬ Salient(play hockey, be used to tough guy)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.90
Evidence: 0.06
Plausible(play hockey, be used to tough guy)
Evidence: 0.06
¬ Plausible(play hockey, requires be tough)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.06
Plausible(play hockey, be used to tough guy)
Evidence: 0.03
¬ Plausible(play hockey, be motivated by be big dumb jock)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.90
Evidence: 0.68
Typical(play hockey, be used to tough guy)
Evidence: 0.68
¬ Typical(play hockey, requires be tough)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.61
Remarkable(play hockey, be used to tough guy)
Evidence: 0.62
¬ Remarkable(play hockey, requires be tough)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.60
Salient(play hockey, be used to tough guy)
Evidence: 0.64
¬ Salient(play hockey, requires be tough)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.60
Salient(play hockey, be used to tough guy)
Evidence: 0.48
¬ Salient(play hockey, be motivated by be big dumb jock)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.61
Remarkable(play hockey, be used to tough guy)
Evidence: 0.56
¬ Remarkable(play hockey, be motivated by be big dumb jock)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.68
Typical(play hockey, be used to tough guy)
Evidence: 0.86
¬ Typical(play hockey, be motivated by be big dumb jock)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.60
Salient(play hockey, be used to tough guy)
Evidence: 0.68
¬ Typical(play hockey, be used to tough guy)
Evidence: 0.61
¬ Remarkable(play hockey, be used to tough guy)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.36
Similarity weight: 1.00
Evidence: 0.06
Plausible(play hockey, be used to tough guy)
Evidence: 0.68
¬ Typical(play hockey, be used to tough guy)

Typicality and Rermarkability incompatibility between a parent and a child

0.23
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.61
¬ Remarkable(play hockey, be used to tough guy)
Evidence: 0.73
¬ Typical(sport, make little kid too competitive)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.47
Similarity weight: 0.75
Evidence: 0.61
¬ Remarkable(play hockey, be used to tough guy)
Evidence: 0.87
¬ Typical(hockey, requires good hand-eye co-ordination)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.68
Typical(play hockey, be used to tough guy)
Evidence: 0.73
¬ Typical(sport, make little kid too competitive)