play poker: be motivated by get drunk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by get drunk 1.00
be motivated by have fun with friend 0.76
be motivated by it be fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.70
Plausible(play poker, be motivated by get drunk)
Evidence: 0.51
¬ Salient(play poker, be motivated by get drunk)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.64
Typical(play poker, be motivated by get drunk)
Evidence: 0.36
¬ Typical(play poker, be motivated by have fun with friend)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.64
Typical(play poker, be motivated by get drunk)
Evidence: 0.35
¬ Typical(play poker, be motivated by it be fun)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.70
Plausible(play poker, be motivated by get drunk)
Evidence: 0.80
¬ Plausible(play poker, be motivated by have fun with friend)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.70
Plausible(play poker, be motivated by get drunk)
Evidence: 0.81
¬ Plausible(play poker, be motivated by it be fun)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.51
Salient(play poker, be motivated by get drunk)
Evidence: 0.57
¬ Salient(play poker, be motivated by have fun with friend)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.51
Salient(play poker, be motivated by get drunk)
Evidence: 0.59
¬ Salient(play poker, be motivated by it be fun)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.37
Remarkable(play poker, be motivated by get drunk)
Evidence: 0.81
¬ Remarkable(play poker, be motivated by have fun with friend)
0.31
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.75
Evidence: 0.37
Remarkable(play poker, be motivated by get drunk)
Evidence: 0.81
¬ Remarkable(play poker, be motivated by it be fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.51
Salient(play poker, be motivated by get drunk)
Evidence: 0.64
¬ Typical(play poker, be motivated by get drunk)
Evidence: 0.37
¬ Remarkable(play poker, be motivated by get drunk)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.70
Plausible(play poker, be motivated by get drunk)
Evidence: 0.64
¬ Typical(play poker, be motivated by get drunk)