play poker: be used to gamble

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to gamble 1.00
be motivated by gamble 0.97
causes job for gamble industry 0.86
causes gamble industry affect 0.83
causes gamble instinct arouse 0.81
causes profit for gamble industry 0.81
requires bet 0.77
be used to bet 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.20
Plausible(play poker, be used to gamble)
Evidence: 0.43
¬ Salient(play poker, be used to gamble)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.97
Typical(play poker, be used to gamble)
Evidence: 0.47
¬ Typical(play poker, be motivated by gamble)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Typical(play poker, be used to gamble)
Evidence: 0.84
¬ Typical(play poker, causes job for gamble industry)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.97
Typical(play poker, be used to gamble)
Evidence: 0.91
¬ Typical(play poker, causes profit for gamble industry)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.97
Typical(play poker, be used to gamble)
Evidence: 0.64
¬ Typical(play poker, requires bet)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.43
Salient(play poker, be used to gamble)
Evidence: 0.22
¬ Salient(play poker, causes job for gamble industry)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.97
Typical(play poker, be used to gamble)
Evidence: 0.98
¬ Typical(play poker, be used to bet)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.40
Remarkable(play poker, be used to gamble)
Evidence: 0.31
¬ Remarkable(play poker, causes job for gamble industry)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.43
Salient(play poker, be used to gamble)
Evidence: 0.25
¬ Salient(play poker, causes profit for gamble industry)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.40
Remarkable(play poker, be used to gamble)
Evidence: 0.27
¬ Remarkable(play poker, causes profit for gamble industry)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.40
Remarkable(play poker, be used to gamble)
Evidence: 0.26
¬ Remarkable(play poker, be used to bet)
0.55
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.97
Evidence: 0.43
Salient(play poker, be used to gamble)
Evidence: 0.59
¬ Salient(play poker, be motivated by gamble)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.43
Salient(play poker, be used to gamble)
Evidence: 0.31
¬ Salient(play poker, be used to bet)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.20
Plausible(play poker, be used to gamble)
Evidence: 0.24
¬ Plausible(play poker, be used to bet)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.40
Remarkable(play poker, be used to gamble)
Evidence: 0.34
¬ Remarkable(play poker, requires bet)
0.50
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.97
Evidence: 0.40
Remarkable(play poker, be used to gamble)
Evidence: 0.67
¬ Remarkable(play poker, be motivated by gamble)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.20
Plausible(play poker, be used to gamble)
Evidence: 0.41
¬ Plausible(play poker, causes profit for gamble industry)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.43
Salient(play poker, be used to gamble)
Evidence: 0.57
¬ Salient(play poker, requires bet)
0.42
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.86
Evidence: 0.20
Plausible(play poker, be used to gamble)
Evidence: 0.54
¬ Plausible(play poker, causes job for gamble industry)
0.35
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.97
Evidence: 0.20
Plausible(play poker, be used to gamble)
Evidence: 0.72
¬ Plausible(play poker, be motivated by gamble)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.20
Plausible(play poker, be used to gamble)
Evidence: 0.60
¬ Plausible(play poker, requires bet)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.43
Salient(play poker, be used to gamble)
Evidence: 0.97
¬ Typical(play poker, be used to gamble)
Evidence: 0.40
¬ Remarkable(play poker, be used to gamble)

Typical implies Plausible

0.11
Rule weight: 0.48
Evidence weight: 0.22
Similarity weight: 1.00
Evidence: 0.20
Plausible(play poker, be used to gamble)
Evidence: 0.97
¬ Typical(play poker, be used to gamble)