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play sport
:
be used to earn money
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to earn money
1.00
be used to get money
0.87
be used to money
0.83
causes win or lose
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.82
Plausible(
play sport
,
be used to earn money
)
⋁
Evidence:
0.68
¬ Salient(
play sport
,
be used to earn money
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.87
Evidence:
0.82
Plausible(
play sport
,
be used to earn money
)
⋁
Evidence:
0.87
¬ Plausible(
play sport
,
be used to get money
)
0.60
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.87
Evidence:
0.48
Typical(
play sport
,
be used to earn money
)
⋁
Evidence:
0.35
¬ Typical(
play sport
,
be used to get money
)
0.59
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.83
Evidence:
0.82
Plausible(
play sport
,
be used to earn money
)
⋁
Evidence:
0.90
¬ Plausible(
play sport
,
be used to money
)
0.58
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.83
Evidence:
0.48
Typical(
play sport
,
be used to earn money
)
⋁
Evidence:
0.33
¬ Typical(
play sport
,
be used to money
)
0.57
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.87
Evidence:
0.68
Salient(
play sport
,
be used to earn money
)
⋁
Evidence:
0.71
¬ Salient(
play sport
,
be used to get money
)
0.56
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.75
Evidence:
0.82
Plausible(
play sport
,
be used to earn money
)
⋁
Evidence:
0.68
¬ Plausible(
play sport
,
causes win or lose
)
0.56
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.83
Evidence:
0.36
Remarkable(
play sport
,
be used to earn money
)
⋁
Evidence:
0.33
¬ Remarkable(
play sport
,
be used to money
)
0.55
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.75
Evidence:
0.68
Salient(
play sport
,
be used to earn money
)
⋁
Evidence:
0.45
¬ Salient(
play sport
,
causes win or lose
)
0.53
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.83
Evidence:
0.68
Salient(
play sport
,
be used to earn money
)
⋁
Evidence:
0.77
¬ Salient(
play sport
,
be used to money
)
0.48
Rule weight:
0.85
Evidence weight:
0.65
Similarity weight:
0.87
Evidence:
0.36
Remarkable(
play sport
,
be used to earn money
)
⋁
Evidence:
0.55
¬ Remarkable(
play sport
,
be used to get money
)
0.45
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.75
Evidence:
0.48
Typical(
play sport
,
be used to earn money
)
⋁
Evidence:
0.58
¬ Typical(
play sport
,
causes win or lose
)
0.34
Rule weight:
0.85
Evidence weight:
0.53
Similarity weight:
0.75
Evidence:
0.36
Remarkable(
play sport
,
be used to earn money
)
⋁
Evidence:
0.73
¬ Remarkable(
play sport
,
causes win or lose
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.94
Similarity weight:
1.00
Evidence:
0.68
Salient(
play sport
,
be used to earn money
)
⋁
Evidence:
0.48
¬ Typical(
play sport
,
be used to earn money
)
⋁
Evidence:
0.36
¬ Remarkable(
play sport
,
be used to earn money
)
Typical implies Plausible
0.44
Rule weight:
0.48
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.82
Plausible(
play sport
,
be used to earn money
)
⋁
Evidence:
0.48
¬ Typical(
play sport
,
be used to earn money
)