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play sport
:
be used to win
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to win
1.00
causes win
0.95
be used to win sport
0.89
causes win or lose
0.87
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.67
Plausible(
play sport
,
be used to win
)
⋁
Evidence:
0.52
¬ Salient(
play sport
,
be used to win
)
Similarity expansion
0.67
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.89
Evidence:
0.63
Typical(
play sport
,
be used to win
)
⋁
Evidence:
0.31
¬ Typical(
play sport
,
be used to win sport
)
0.64
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.95
Evidence:
0.67
Plausible(
play sport
,
be used to win
)
⋁
Evidence:
0.63
¬ Plausible(
play sport
,
causes win
)
0.64
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.95
Evidence:
0.62
Remarkable(
play sport
,
be used to win
)
⋁
Evidence:
0.55
¬ Remarkable(
play sport
,
causes win
)
0.62
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.95
Evidence:
0.52
Salient(
play sport
,
be used to win
)
⋁
Evidence:
0.49
¬ Salient(
play sport
,
causes win
)
0.60
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.95
Evidence:
0.63
Typical(
play sport
,
be used to win
)
⋁
Evidence:
0.69
¬ Typical(
play sport
,
causes win
)
0.59
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.87
Evidence:
0.52
Salient(
play sport
,
be used to win
)
⋁
Evidence:
0.45
¬ Salient(
play sport
,
causes win or lose
)
0.59
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.87
Evidence:
0.63
Typical(
play sport
,
be used to win
)
⋁
Evidence:
0.58
¬ Typical(
play sport
,
causes win or lose
)
0.58
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.87
Evidence:
0.67
Plausible(
play sport
,
be used to win
)
⋁
Evidence:
0.68
¬ Plausible(
play sport
,
causes win or lose
)
0.55
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.89
Evidence:
0.67
Plausible(
play sport
,
be used to win
)
⋁
Evidence:
0.85
¬ Plausible(
play sport
,
be used to win sport
)
0.54
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.87
Evidence:
0.62
Remarkable(
play sport
,
be used to win
)
⋁
Evidence:
0.73
¬ Remarkable(
play sport
,
causes win or lose
)
0.53
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.89
Evidence:
0.52
Salient(
play sport
,
be used to win
)
⋁
Evidence:
0.64
¬ Salient(
play sport
,
be used to win sport
)
0.52
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.89
Evidence:
0.62
Remarkable(
play sport
,
be used to win
)
⋁
Evidence:
0.83
¬ Remarkable(
play sport
,
be used to win sport
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.81
Similarity weight:
1.00
Evidence:
0.52
Salient(
play sport
,
be used to win
)
⋁
Evidence:
0.63
¬ Typical(
play sport
,
be used to win
)
⋁
Evidence:
0.62
¬ Remarkable(
play sport
,
be used to win
)
Typical implies Plausible
0.38
Rule weight:
0.48
Evidence weight:
0.79
Similarity weight:
1.00
Evidence:
0.67
Plausible(
play sport
,
be used to win
)
⋁
Evidence:
0.63
¬ Typical(
play sport
,
be used to win
)