play sport: be used to win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win 1.00
causes win 0.95
be used to win sport 0.89
causes win or lose 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.67
Plausible(play sport, be used to win)
Evidence: 0.52
¬ Salient(play sport, be used to win)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.63
Typical(play sport, be used to win)
Evidence: 0.31
¬ Typical(play sport, be used to win sport)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.67
Plausible(play sport, be used to win)
Evidence: 0.63
¬ Plausible(play sport, causes win)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.95
Evidence: 0.62
Remarkable(play sport, be used to win)
Evidence: 0.55
¬ Remarkable(play sport, causes win)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.52
Salient(play sport, be used to win)
Evidence: 0.49
¬ Salient(play sport, causes win)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.63
Typical(play sport, be used to win)
Evidence: 0.69
¬ Typical(play sport, causes win)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.52
Salient(play sport, be used to win)
Evidence: 0.45
¬ Salient(play sport, causes win or lose)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.63
Typical(play sport, be used to win)
Evidence: 0.58
¬ Typical(play sport, causes win or lose)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.67
Plausible(play sport, be used to win)
Evidence: 0.68
¬ Plausible(play sport, causes win or lose)
0.55
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.89
Evidence: 0.67
Plausible(play sport, be used to win)
Evidence: 0.85
¬ Plausible(play sport, be used to win sport)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.62
Remarkable(play sport, be used to win)
Evidence: 0.73
¬ Remarkable(play sport, causes win or lose)
0.53
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.52
Salient(play sport, be used to win)
Evidence: 0.64
¬ Salient(play sport, be used to win sport)
0.52
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.62
Remarkable(play sport, be used to win)
Evidence: 0.83
¬ Remarkable(play sport, be used to win sport)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.52
Salient(play sport, be used to win)
Evidence: 0.63
¬ Typical(play sport, be used to win)
Evidence: 0.62
¬ Remarkable(play sport, be used to win)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.67
Plausible(play sport, be used to win)
Evidence: 0.63
¬ Typical(play sport, be used to win)