play sport: be used to win sport

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win sport 1.00
be used to win 0.89
causes win 0.86
causes become good at sport 0.83
requires learn sport 0.82
causes win or lose 0.82
requires go to sport academy 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.85
Plausible(play sport, be used to win sport)
Evidence: 0.64
¬ Salient(play sport, be used to win sport)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.85
Plausible(play sport, be used to win sport)
Evidence: 0.67
¬ Plausible(play sport, be used to win)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.83
Remarkable(play sport, be used to win sport)
Evidence: 0.62
¬ Remarkable(play sport, be used to win)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.83
Remarkable(play sport, be used to win sport)
Evidence: 0.55
¬ Remarkable(play sport, causes win)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.85
Plausible(play sport, be used to win sport)
Evidence: 0.63
¬ Plausible(play sport, causes win)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.85
Plausible(play sport, be used to win sport)
Evidence: 0.68
¬ Plausible(play sport, causes win or lose)
0.62
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.64
Salient(play sport, be used to win sport)
Evidence: 0.52
¬ Salient(play sport, be used to win)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.85
Plausible(play sport, be used to win sport)
Evidence: 0.90
¬ Plausible(play sport, causes become good at sport)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.83
Remarkable(play sport, be used to win sport)
Evidence: 0.80
¬ Remarkable(play sport, causes become good at sport)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.31
Typical(play sport, be used to win sport)
Evidence: 0.19
¬ Typical(play sport, requires learn sport)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.83
Remarkable(play sport, be used to win sport)
Evidence: 0.73
¬ Remarkable(play sport, causes win or lose)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.64
Salient(play sport, be used to win sport)
Evidence: 0.49
¬ Salient(play sport, causes win)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.83
Remarkable(play sport, be used to win sport)
Evidence: 0.81
¬ Remarkable(play sport, requires learn sport)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.85
Plausible(play sport, be used to win sport)
Evidence: 0.93
¬ Plausible(play sport, requires learn sport)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.31
Typical(play sport, be used to win sport)
Evidence: 0.24
¬ Typical(play sport, causes become good at sport)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.83
Remarkable(play sport, be used to win sport)
Evidence: 0.49
¬ Remarkable(play sport, requires go to sport academy)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.64
Salient(play sport, be used to win sport)
Evidence: 0.45
¬ Salient(play sport, causes win or lose)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.85
Plausible(play sport, be used to win sport)
Evidence: 0.82
¬ Plausible(play sport, requires go to sport academy)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.64
Salient(play sport, be used to win sport)
Evidence: 0.72
¬ Salient(play sport, causes become good at sport)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.82
Evidence: 0.64
Salient(play sport, be used to win sport)
Evidence: 0.76
¬ Salient(play sport, requires learn sport)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.64
Salient(play sport, be used to win sport)
Evidence: 0.66
¬ Salient(play sport, requires go to sport academy)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.31
Typical(play sport, be used to win sport)
Evidence: 0.44
¬ Typical(play sport, requires go to sport academy)
0.43
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.89
Evidence: 0.31
Typical(play sport, be used to win sport)
Evidence: 0.63
¬ Typical(play sport, be used to win)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.31
Typical(play sport, be used to win sport)
Evidence: 0.58
¬ Typical(play sport, causes win or lose)
0.39
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.86
Evidence: 0.31
Typical(play sport, be used to win sport)
Evidence: 0.69
¬ Typical(play sport, causes win)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.64
Salient(play sport, be used to win sport)
Evidence: 0.31
¬ Typical(play sport, be used to win sport)
Evidence: 0.83
¬ Remarkable(play sport, be used to win sport)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(play sport, be used to win sport)
Evidence: 0.31
¬ Typical(play sport, be used to win sport)