play tennis: be motivated by conquer your opponent

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by conquer your opponent 1.00
causes you get beat by your opponent 0.88
be motivated by you like game 0.76
be motivated by play game with someone 0.75
requires find person to play against 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.40
Plausible(play tennis, be motivated by conquer your opponent)
Evidence: 0.36
¬ Salient(play tennis, be motivated by conquer your opponent)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.86
Typical(play tennis, be motivated by conquer your opponent)
Evidence: 0.14
¬ Typical(play tennis, be motivated by you like game)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.86
Typical(play tennis, be motivated by conquer your opponent)
Evidence: 0.68
¬ Typical(play tennis, requires find person to play against)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.36
Salient(play tennis, be motivated by conquer your opponent)
Evidence: 0.38
¬ Salient(play tennis, requires find person to play against)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.40
Plausible(play tennis, be motivated by conquer your opponent)
Evidence: 0.53
¬ Plausible(play tennis, requires find person to play against)
0.42
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.48
Remarkable(play tennis, be motivated by conquer your opponent)
Evidence: 0.66
¬ Remarkable(play tennis, requires find person to play against)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.36
Salient(play tennis, be motivated by conquer your opponent)
Evidence: 0.67
¬ Salient(play tennis, be motivated by you like game)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.48
Remarkable(play tennis, be motivated by conquer your opponent)
Evidence: 0.92
¬ Remarkable(play tennis, be motivated by you like game)
0.29
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.76
Evidence: 0.40
Plausible(play tennis, be motivated by conquer your opponent)
Evidence: 0.91
¬ Plausible(play tennis, be motivated by you like game)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.36
Salient(play tennis, be motivated by conquer your opponent)
Evidence: 0.86
¬ Typical(play tennis, be motivated by conquer your opponent)
Evidence: 0.48
¬ Remarkable(play tennis, be motivated by conquer your opponent)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.40
Plausible(play tennis, be motivated by conquer your opponent)
Evidence: 0.86
¬ Typical(play tennis, be motivated by conquer your opponent)