play tennis: be motivated by hit ball

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by hit ball 1.00
be motivated by tohit ball 0.94
causes hit lob 0.84
requires buy some ball 0.84
causes injury by ball 0.84
causes you smack ball around 0.83
requires chase ball 0.82
be motivated by play game with someone 0.80
be motivated by you like game 0.77
causes overhead shot 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.63
Plausible(play tennis, be motivated by hit ball)
Evidence: 0.44
¬ Salient(play tennis, be motivated by hit ball)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.81
Remarkable(play tennis, be motivated by hit ball)
Evidence: 0.74
¬ Remarkable(play tennis, be motivated by tohit ball)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.50
Typical(play tennis, be motivated by hit ball)
Evidence: 0.43
¬ Typical(play tennis, be motivated by tohit ball)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.44
Salient(play tennis, be motivated by hit ball)
Evidence: 0.41
¬ Salient(play tennis, be motivated by tohit ball)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.50
Typical(play tennis, be motivated by hit ball)
Evidence: 0.14
¬ Typical(play tennis, be motivated by you like game)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.81
Remarkable(play tennis, be motivated by hit ball)
Evidence: 0.74
¬ Remarkable(play tennis, causes injury by ball)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.81
Remarkable(play tennis, be motivated by hit ball)
Evidence: 0.74
¬ Remarkable(play tennis, causes you smack ball around)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.81
Remarkable(play tennis, be motivated by hit ball)
Evidence: 0.84
¬ Remarkable(play tennis, requires buy some ball)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.50
Typical(play tennis, be motivated by hit ball)
Evidence: 0.32
¬ Typical(play tennis, causes you smack ball around)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.94
Evidence: 0.63
Plausible(play tennis, be motivated by hit ball)
Evidence: 0.74
¬ Plausible(play tennis, be motivated by tohit ball)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.50
Typical(play tennis, be motivated by hit ball)
Evidence: 0.42
¬ Typical(play tennis, requires buy some ball)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.44
Salient(play tennis, be motivated by hit ball)
Evidence: 0.40
¬ Salient(play tennis, causes injury by ball)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.81
Remarkable(play tennis, be motivated by hit ball)
Evidence: 0.92
¬ Remarkable(play tennis, be motivated by you like game)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.50
Typical(play tennis, be motivated by hit ball)
Evidence: 0.49
¬ Typical(play tennis, causes injury by ball)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.63
Plausible(play tennis, be motivated by hit ball)
Evidence: 0.68
¬ Plausible(play tennis, causes injury by ball)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.63
Plausible(play tennis, be motivated by hit ball)
Evidence: 0.71
¬ Plausible(play tennis, requires buy some ball)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.44
Salient(play tennis, be motivated by hit ball)
Evidence: 0.48
¬ Salient(play tennis, requires buy some ball)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.44
Salient(play tennis, be motivated by hit ball)
Evidence: 0.51
¬ Salient(play tennis, causes you smack ball around)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.63
Plausible(play tennis, be motivated by hit ball)
Evidence: 0.83
¬ Plausible(play tennis, causes you smack ball around)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.63
Plausible(play tennis, be motivated by hit ball)
Evidence: 0.91
¬ Plausible(play tennis, be motivated by you like game)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.77
Evidence: 0.44
Salient(play tennis, be motivated by hit ball)
Evidence: 0.67
¬ Salient(play tennis, be motivated by you like game)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.44
Salient(play tennis, be motivated by hit ball)
Evidence: 0.50
¬ Typical(play tennis, be motivated by hit ball)
Evidence: 0.81
¬ Remarkable(play tennis, be motivated by hit ball)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.63
Plausible(play tennis, be motivated by hit ball)
Evidence: 0.50
¬ Typical(play tennis, be motivated by hit ball)