play tennis: be motivated by tohit ball

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by tohit ball 1.00
be motivated by hit ball 0.94
requires buy some ball 0.86
causes injury by ball 0.86
requires chase ball 0.83
be motivated by play game with someone 0.81
causes you smack ball around 0.81
be motivated by you like game 0.78
causes hit lob 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.74
Plausible(play tennis, be motivated by tohit ball)
Evidence: 0.41
¬ Salient(play tennis, be motivated by tohit ball)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.74
Plausible(play tennis, be motivated by tohit ball)
Evidence: 0.63
¬ Plausible(play tennis, be motivated by hit ball)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.74
Remarkable(play tennis, be motivated by tohit ball)
Evidence: 0.81
¬ Remarkable(play tennis, be motivated by hit ball)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.43
Typical(play tennis, be motivated by tohit ball)
Evidence: 0.14
¬ Typical(play tennis, be motivated by you like game)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.74
Plausible(play tennis, be motivated by tohit ball)
Evidence: 0.68
¬ Plausible(play tennis, causes injury by ball)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.74
Plausible(play tennis, be motivated by tohit ball)
Evidence: 0.71
¬ Plausible(play tennis, requires buy some ball)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.74
Remarkable(play tennis, be motivated by tohit ball)
Evidence: 0.74
¬ Remarkable(play tennis, causes injury by ball)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.94
Evidence: 0.41
Salient(play tennis, be motivated by tohit ball)
Evidence: 0.44
¬ Salient(play tennis, be motivated by hit ball)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.86
Evidence: 0.74
Remarkable(play tennis, be motivated by tohit ball)
Evidence: 0.84
¬ Remarkable(play tennis, requires buy some ball)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.94
Evidence: 0.43
Typical(play tennis, be motivated by tohit ball)
Evidence: 0.50
¬ Typical(play tennis, be motivated by hit ball)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.43
Typical(play tennis, be motivated by tohit ball)
Evidence: 0.32
¬ Typical(play tennis, causes you smack ball around)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.43
Typical(play tennis, be motivated by tohit ball)
Evidence: 0.42
¬ Typical(play tennis, requires buy some ball)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.41
Salient(play tennis, be motivated by tohit ball)
Evidence: 0.40
¬ Salient(play tennis, causes injury by ball)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.74
Remarkable(play tennis, be motivated by tohit ball)
Evidence: 0.74
¬ Remarkable(play tennis, causes you smack ball around)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.74
Plausible(play tennis, be motivated by tohit ball)
Evidence: 0.83
¬ Plausible(play tennis, causes you smack ball around)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.43
Typical(play tennis, be motivated by tohit ball)
Evidence: 0.49
¬ Typical(play tennis, causes injury by ball)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.41
Salient(play tennis, be motivated by tohit ball)
Evidence: 0.48
¬ Salient(play tennis, requires buy some ball)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.74
Remarkable(play tennis, be motivated by tohit ball)
Evidence: 0.92
¬ Remarkable(play tennis, be motivated by you like game)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.74
Plausible(play tennis, be motivated by tohit ball)
Evidence: 0.91
¬ Plausible(play tennis, be motivated by you like game)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.41
Salient(play tennis, be motivated by tohit ball)
Evidence: 0.51
¬ Salient(play tennis, causes you smack ball around)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.41
Salient(play tennis, be motivated by tohit ball)
Evidence: 0.67
¬ Salient(play tennis, be motivated by you like game)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.41
Salient(play tennis, be motivated by tohit ball)
Evidence: 0.43
¬ Typical(play tennis, be motivated by tohit ball)
Evidence: 0.74
¬ Remarkable(play tennis, be motivated by tohit ball)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.74
Plausible(play tennis, be motivated by tohit ball)
Evidence: 0.43
¬ Typical(play tennis, be motivated by tohit ball)