play tennis: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be motivated by it fun 0.92
be motivated by you like game 0.79
be motivated by you enjoy competition 0.79
causes get good at play 0.79
be motivated by get some exercise 0.76
be motivated by you need exercise 0.76
be motivated by enjoy phsicial activity 0.75
be used to get healthy 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.68
Plausible(play tennis, be used to have fun)
Evidence: 0.49
¬ Salient(play tennis, be used to have fun)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.73
Remarkable(play tennis, be used to have fun)
Evidence: 0.52
¬ Remarkable(play tennis, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.68
Plausible(play tennis, be used to have fun)
Evidence: 0.59
¬ Plausible(play tennis, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.51
Typical(play tennis, be used to have fun)
Evidence: 0.14
¬ Typical(play tennis, be motivated by you like game)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.96
Evidence: 0.49
Salient(play tennis, be used to have fun)
Evidence: 0.46
¬ Salient(play tennis, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.51
Typical(play tennis, be used to have fun)
Evidence: 0.08
¬ Typical(play tennis, be motivated by you need exercise)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.51
Typical(play tennis, be used to have fun)
Evidence: 0.09
¬ Typical(play tennis, be motivated by get some exercise)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.51
Typical(play tennis, be used to have fun)
Evidence: 0.22
¬ Typical(play tennis, be motivated by enjoy phsicial activity)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.51
Typical(play tennis, be used to have fun)
Evidence: 0.32
¬ Typical(play tennis, causes get good at play)
0.55
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.96
Evidence: 0.51
Typical(play tennis, be used to have fun)
Evidence: 0.66
¬ Typical(play tennis, be used to fun)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.51
Typical(play tennis, be used to have fun)
Evidence: 0.44
¬ Typical(play tennis, be motivated by you enjoy competition)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.73
Remarkable(play tennis, be used to have fun)
Evidence: 0.82
¬ Remarkable(play tennis, be motivated by you enjoy competition)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.68
Plausible(play tennis, be used to have fun)
Evidence: 0.70
¬ Plausible(play tennis, be motivated by you enjoy competition)
0.51
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.73
Remarkable(play tennis, be used to have fun)
Evidence: 0.87
¬ Remarkable(play tennis, causes get good at play)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.73
Remarkable(play tennis, be used to have fun)
Evidence: 0.75
¬ Remarkable(play tennis, be motivated by enjoy phsicial activity)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.73
Remarkable(play tennis, be used to have fun)
Evidence: 0.92
¬ Remarkable(play tennis, be motivated by you like game)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.73
Remarkable(play tennis, be used to have fun)
Evidence: 0.79
¬ Remarkable(play tennis, be used to get healthy)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.49
Salient(play tennis, be used to have fun)
Evidence: 0.49
¬ Salient(play tennis, be motivated by you enjoy competition)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.68
Plausible(play tennis, be used to have fun)
Evidence: 0.79
¬ Plausible(play tennis, causes get good at play)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.51
Typical(play tennis, be used to have fun)
Evidence: 0.44
¬ Typical(play tennis, be used to get healthy)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.68
Plausible(play tennis, be used to have fun)
Evidence: 0.71
¬ Plausible(play tennis, be used to get healthy)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.49
Salient(play tennis, be used to have fun)
Evidence: 0.52
¬ Salient(play tennis, causes get good at play)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.73
Remarkable(play tennis, be used to have fun)
Evidence: 0.89
¬ Remarkable(play tennis, be motivated by get some exercise)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.73
Remarkable(play tennis, be used to have fun)
Evidence: 0.90
¬ Remarkable(play tennis, be motivated by you need exercise)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.49
Salient(play tennis, be used to have fun)
Evidence: 0.48
¬ Salient(play tennis, be used to get healthy)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.68
Plausible(play tennis, be used to have fun)
Evidence: 0.91
¬ Plausible(play tennis, be motivated by you like game)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.68
Plausible(play tennis, be used to have fun)
Evidence: 0.90
¬ Plausible(play tennis, be motivated by enjoy phsicial activity)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.68
Plausible(play tennis, be used to have fun)
Evidence: 0.96
¬ Plausible(play tennis, be motivated by get some exercise)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.68
Plausible(play tennis, be used to have fun)
Evidence: 0.96
¬ Plausible(play tennis, be motivated by you need exercise)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.49
Salient(play tennis, be used to have fun)
Evidence: 0.67
¬ Salient(play tennis, be motivated by you like game)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.49
Salient(play tennis, be used to have fun)
Evidence: 0.74
¬ Salient(play tennis, be motivated by enjoy phsicial activity)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.49
Salient(play tennis, be used to have fun)
Evidence: 0.79
¬ Salient(play tennis, be motivated by get some exercise)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.49
Salient(play tennis, be used to have fun)
Evidence: 0.80
¬ Salient(play tennis, be motivated by you need exercise)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.49
Salient(play tennis, be used to have fun)
Evidence: 0.51
¬ Typical(play tennis, be used to have fun)
Evidence: 0.73
¬ Remarkable(play tennis, be used to have fun)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.68
Plausible(play tennis, be used to have fun)
Evidence: 0.51
¬ Typical(play tennis, be used to have fun)