play tennis: be used to make people neck sore

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make people neck sore 1.00
causes ache elbow 0.81
causes get tenis elbow 0.79
causes sprain ankle 0.79
causes strong forearm 0.78
requires strengthen your forearm 0.77
requires leg 0.76
be used to get strong arm 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.69
Plausible(play tennis, be used to make people neck sore)
Evidence: 0.28
¬ Salient(play tennis, be used to make people neck sore)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.28
Salient(play tennis, be used to make people neck sore)
Evidence: 0.09
¬ Salient(play tennis, causes ache elbow)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.28
Salient(play tennis, be used to make people neck sore)
Evidence: 0.10
¬ Salient(play tennis, causes sprain ankle)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.36
Remarkable(play tennis, be used to make people neck sore)
Evidence: 0.17
¬ Remarkable(play tennis, causes ache elbow)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.61
Typical(play tennis, be used to make people neck sore)
Evidence: 0.21
¬ Typical(play tennis, requires strengthen your forearm)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.36
Remarkable(play tennis, be used to make people neck sore)
Evidence: 0.19
¬ Remarkable(play tennis, causes sprain ankle)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.69
Plausible(play tennis, be used to make people neck sore)
Evidence: 0.64
¬ Plausible(play tennis, causes sprain ankle)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.69
Plausible(play tennis, be used to make people neck sore)
Evidence: 0.64
¬ Plausible(play tennis, causes strong forearm)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.69
Plausible(play tennis, be used to make people neck sore)
Evidence: 0.73
¬ Plausible(play tennis, causes ache elbow)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.61
Typical(play tennis, be used to make people neck sore)
Evidence: 0.56
¬ Typical(play tennis, causes strong forearm)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.61
Typical(play tennis, be used to make people neck sore)
Evidence: 0.67
¬ Typical(play tennis, causes ache elbow)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.61
Typical(play tennis, be used to make people neck sore)
Evidence: 0.53
¬ Typical(play tennis, be used to get strong arm)
0.50
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.69
Plausible(play tennis, be used to make people neck sore)
Evidence: 0.69
¬ Plausible(play tennis, be used to get strong arm)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.61
Typical(play tennis, be used to make people neck sore)
Evidence: 0.77
¬ Typical(play tennis, causes sprain ankle)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.69
Plausible(play tennis, be used to make people neck sore)
Evidence: 0.90
¬ Plausible(play tennis, requires strengthen your forearm)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.28
Salient(play tennis, be used to make people neck sore)
Evidence: 0.41
¬ Salient(play tennis, causes strong forearm)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.28
Salient(play tennis, be used to make people neck sore)
Evidence: 0.51
¬ Salient(play tennis, be used to get strong arm)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.36
Remarkable(play tennis, be used to make people neck sore)
Evidence: 0.59
¬ Remarkable(play tennis, be used to get strong arm)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.36
Remarkable(play tennis, be used to make people neck sore)
Evidence: 0.68
¬ Remarkable(play tennis, causes strong forearm)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.36
Remarkable(play tennis, be used to make people neck sore)
Evidence: 0.71
¬ Remarkable(play tennis, requires strengthen your forearm)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.28
Salient(play tennis, be used to make people neck sore)
Evidence: 0.75
¬ Salient(play tennis, requires strengthen your forearm)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.28
Salient(play tennis, be used to make people neck sore)
Evidence: 0.61
¬ Typical(play tennis, be used to make people neck sore)
Evidence: 0.36
¬ Remarkable(play tennis, be used to make people neck sore)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.69
Plausible(play tennis, be used to make people neck sore)
Evidence: 0.61
¬ Typical(play tennis, be used to make people neck sore)