play violin: be used to be creative

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to be creative 1.00
be used to be artistic 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.44
Plausible(play violin, be used to be creative)
Evidence: 0.44
¬ Salient(play violin, be used to be creative)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.88
Typical(play violin, be used to be creative)
Evidence: 0.83
¬ Typical(play violin, be used to be artistic)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.35
Remarkable(play violin, be used to be creative)
Evidence: 0.38
¬ Remarkable(play violin, be used to be artistic)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.44
Salient(play violin, be used to be creative)
Evidence: 0.45
¬ Salient(play violin, be used to be artistic)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.44
Plausible(play violin, be used to be creative)
Evidence: 0.49
¬ Plausible(play violin, be used to be artistic)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.44
Salient(play violin, be used to be creative)
Evidence: 0.88
¬ Typical(play violin, be used to be creative)
Evidence: 0.35
¬ Remarkable(play violin, be used to be creative)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.44
Plausible(play violin, be used to be creative)
Evidence: 0.88
¬ Typical(play violin, be used to be creative)