play violin: be used to make person happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make person happy 1.00
be used to make person sad 0.87
requires make sure no one be sleep 0.83
be motivated by become good at it 0.80
be used to make pleasant sound 0.77
requires locate someone who can teach you 0.77
be used to learn to play good 0.76
be used to entertain person 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.75
Plausible(play violin, be used to make person happy)
Evidence: 0.51
¬ Salient(play violin, be used to make person happy)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.51
Salient(play violin, be used to make person happy)
Evidence: 0.03
¬ Salient(play violin, requires make sure no one be sleep)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.81
Remarkable(play violin, be used to make person happy)
Evidence: 0.08
¬ Remarkable(play violin, requires make sure no one be sleep)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.81
Remarkable(play violin, be used to make person happy)
Evidence: 0.40
¬ Remarkable(play violin, be used to make person sad)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.51
Salient(play violin, be used to make person happy)
Evidence: 0.26
¬ Salient(play violin, be used to make person sad)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.75
Plausible(play violin, be used to make person happy)
Evidence: 0.53
¬ Plausible(play violin, be used to make person sad)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.42
Typical(play violin, be used to make person happy)
Evidence: 0.21
¬ Typical(play violin, requires locate someone who can teach you)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.81
Remarkable(play violin, be used to make person happy)
Evidence: 0.88
¬ Remarkable(play violin, be motivated by become good at it)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.42
Typical(play violin, be used to make person happy)
Evidence: 0.29
¬ Typical(play violin, be motivated by become good at it)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.81
Remarkable(play violin, be used to make person happy)
Evidence: 0.64
¬ Remarkable(play violin, be used to entertain person)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.75
Plausible(play violin, be used to make person happy)
Evidence: 0.82
¬ Plausible(play violin, requires make sure no one be sleep)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.81
Remarkable(play violin, be used to make person happy)
Evidence: 0.84
¬ Remarkable(play violin, requires locate someone who can teach you)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.75
Plausible(play violin, be used to make person happy)
Evidence: 0.82
¬ Plausible(play violin, be motivated by become good at it)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.75
Plausible(play violin, be used to make person happy)
Evidence: 0.69
¬ Plausible(play violin, be used to entertain person)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.75
Plausible(play violin, be used to make person happy)
Evidence: 0.90
¬ Plausible(play violin, requires locate someone who can teach you)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.51
Salient(play violin, be used to make person happy)
Evidence: 0.56
¬ Salient(play violin, be motivated by become good at it)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.51
Salient(play violin, be used to make person happy)
Evidence: 0.50
¬ Salient(play violin, be used to entertain person)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.51
Salient(play violin, be used to make person happy)
Evidence: 0.54
¬ Salient(play violin, requires locate someone who can teach you)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.42
Typical(play violin, be used to make person happy)
Evidence: 0.62
¬ Typical(play violin, requires make sure no one be sleep)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.42
Typical(play violin, be used to make person happy)
Evidence: 0.54
¬ Typical(play violin, be used to entertain person)
0.39
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.87
Evidence: 0.42
Typical(play violin, be used to make person happy)
Evidence: 0.81
¬ Typical(play violin, be used to make person sad)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.51
Salient(play violin, be used to make person happy)
Evidence: 0.42
¬ Typical(play violin, be used to make person happy)
Evidence: 0.81
¬ Remarkable(play violin, be used to make person happy)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.75
Plausible(play violin, be used to make person happy)
Evidence: 0.42
¬ Typical(play violin, be used to make person happy)