play violin: be used to make person sad

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to make person sad 1.00
be used to make person happy 0.87
be motivated by become good at it 0.77
requires make sure no one be sleep 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.53
Plausible(play violin, be used to make person sad)
Evidence: 0.26
¬ Salient(play violin, be used to make person sad)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.81
Typical(play violin, be used to make person sad)
Evidence: 0.42
¬ Typical(play violin, be used to make person happy)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.26
Salient(play violin, be used to make person sad)
Evidence: 0.03
¬ Salient(play violin, requires make sure no one be sleep)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.81
Typical(play violin, be used to make person sad)
Evidence: 0.29
¬ Typical(play violin, be motivated by become good at it)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.40
Remarkable(play violin, be used to make person sad)
Evidence: 0.08
¬ Remarkable(play violin, requires make sure no one be sleep)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.81
Typical(play violin, be used to make person sad)
Evidence: 0.62
¬ Typical(play violin, requires make sure no one be sleep)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.53
Plausible(play violin, be used to make person sad)
Evidence: 0.75
¬ Plausible(play violin, be used to make person happy)
0.46
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.87
Evidence: 0.26
Salient(play violin, be used to make person sad)
Evidence: 0.51
¬ Salient(play violin, be used to make person happy)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.53
Plausible(play violin, be used to make person sad)
Evidence: 0.82
¬ Plausible(play violin, be motivated by become good at it)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.53
Plausible(play violin, be used to make person sad)
Evidence: 0.82
¬ Plausible(play violin, requires make sure no one be sleep)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.26
Salient(play violin, be used to make person sad)
Evidence: 0.56
¬ Salient(play violin, be motivated by become good at it)
0.38
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.87
Evidence: 0.40
Remarkable(play violin, be used to make person sad)
Evidence: 0.81
¬ Remarkable(play violin, be used to make person happy)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.40
Remarkable(play violin, be used to make person sad)
Evidence: 0.88
¬ Remarkable(play violin, be motivated by become good at it)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.26
Salient(play violin, be used to make person sad)
Evidence: 0.81
¬ Typical(play violin, be used to make person sad)
Evidence: 0.40
¬ Remarkable(play violin, be used to make person sad)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.53
Plausible(play violin, be used to make person sad)
Evidence: 0.81
¬ Typical(play violin, be used to make person sad)