play: be motivated by it make me feel happy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be motivated by it make me feel happy 1.00
make someone happy 0.92
causes feel happy 0.92
be motivated by someone want to play with you 0.89
be motivated by feel relax 0.88
me okay 0.87
be used to be happy 0.87
be motivated by it be fun 0.86
be motivated by imagine good life for yourself 0.86
be motivated by have fun 0.85

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.60
Rule weight: 0.66
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.44
¬ Plausible(song, make someone happy)

Remarkability exclusitivity betweem a parent and a child

0.19
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.92
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.69
¬ Remarkable(song, make someone happy)

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.26
Similarity weight: 0.86
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.79
¬ Remarkable(dream, be motivated by imagine good life for yourself)
0.02
Rule weight: 0.13
Evidence weight: 0.19
Similarity weight: 0.88
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.86
¬ Remarkable(dream, be motivated by feel relax)

Remarkability from parent implausibility

0.37
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.44
Plausible(song, make someone happy)
Evidence: 0.94
Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.95
¬ Plausible(play, be motivated by it make me feel happy)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.86
Remarkable(dream, be motivated by feel relax)
Evidence: 0.86
¬ Plausible(dream, be motivated by feel relax)
0.51
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.79
Remarkable(dream, be motivated by imagine good life for yourself)
Evidence: 0.78
¬ Plausible(dream, be motivated by imagine good life for yourself)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.94
¬ Salient(play, be motivated by it make me feel happy)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.04
Typical(play, be motivated by it make me feel happy)
Evidence: 0.03
¬ Typical(play, be motivated by someone want to play with you)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.49
¬ Plausible(play, me okay)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.48
¬ Plausible(play, be used to be happy)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.96
¬ Plausible(play, be motivated by someone want to play with you)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.94
Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.63
¬ Remarkable(play, be used to be happy)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Salient(play, be motivated by it make me feel happy)
Evidence: 0.94
¬ Salient(play, be motivated by someone want to play with you)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.96
¬ Remarkable(play, be motivated by someone want to play with you)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.94
Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.75
¬ Remarkable(play, me okay)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.94
Salient(play, be motivated by it make me feel happy)
Evidence: 0.78
¬ Salient(play, me okay)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.94
Salient(play, be motivated by it make me feel happy)
Evidence: 0.83
¬ Salient(play, be used to be happy)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.91
¬ Plausible(play, be motivated by have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.04
Typical(play, be motivated by it make me feel happy)
Evidence: 0.05
¬ Typical(play, be motivated by have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.94
Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.93
¬ Remarkable(play, be motivated by have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.94
Salient(play, be motivated by it make me feel happy)
Evidence: 0.93
¬ Salient(play, be motivated by have fun)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.04
Typical(play, be motivated by it make me feel happy)
Evidence: 0.29
¬ Typical(play, me okay)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.04
Typical(play, be motivated by it make me feel happy)
Evidence: 0.31
¬ Typical(play, be used to be happy)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(play, be motivated by it make me feel happy)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Plausible(play, be motivated by it make me feel happy)
Evidence: 0.04
¬ Typical(play, be motivated by it make me feel happy)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.25
¬ Typical(song, make someone happy)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.07
¬ Typical(dream, be motivated by feel relax)
0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.94
¬ Remarkable(play, be motivated by it make me feel happy)
Evidence: 0.11
¬ Typical(dream, be motivated by imagine good life for yourself)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.04
Typical(play, be motivated by it make me feel happy)
Evidence: 0.25
¬ Typical(song, make someone happy)