play: be used to pass time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents action
Weight: 0.64
, project
Weight: 0.58
, song
Weight: 0.57
, line
Weight: 0.57
Siblings dream
Weight: 0.62
, scene
Weight: 0.59
, sack
Weight: 0.57
, opponent
Weight: 0.56
, shrew
Weight: 0.56

Related properties

Property Similarity
be used to pass time 1.00
be used to pass water at fire 0.81
be used to run from one place to another 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.35
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.44
Plausible(line, be used to run from one place to another)
Evidence: 0.53
¬ Typical(play, be used to pass time)
0.29
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.81
Evidence: 0.12
Plausible(line, be used to pass water at fire)
Evidence: 0.53
¬ Typical(play, be used to pass time)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.29
Plausible(play, be used to pass time)
Evidence: 0.12
¬ Plausible(line, be used to pass water at fire)
0.05
Rule weight: 0.09
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.29
Plausible(play, be used to pass time)
Evidence: 0.44
¬ Plausible(line, be used to run from one place to another)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.31
¬ Remarkable(play, be used to pass time)
Evidence: 0.15
¬ Remarkable(line, be used to pass water at fire)
0.33
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(play, be used to pass time)
Evidence: 0.74
¬ Remarkable(line, be used to run from one place to another)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.12
Plausible(line, be used to pass water at fire)
Evidence: 0.31
Remarkable(play, be used to pass time)
Evidence: 0.29
¬ Plausible(play, be used to pass time)
0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.44
Plausible(line, be used to run from one place to another)
Evidence: 0.31
Remarkable(play, be used to pass time)
Evidence: 0.29
¬ Plausible(play, be used to pass time)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.29
Plausible(play, be used to pass time)
Evidence: 0.76
¬ Salient(play, be used to pass time)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.76
Salient(play, be used to pass time)
Evidence: 0.53
¬ Typical(play, be used to pass time)
Evidence: 0.31
¬ Remarkable(play, be used to pass time)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.29
Plausible(play, be used to pass time)
Evidence: 0.53
¬ Typical(play, be used to pass time)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.31
¬ Remarkable(play, be used to pass time)
Evidence: 0.27
¬ Typical(line, be used to run from one place to another)
0.31
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.31
¬ Remarkable(play, be used to pass time)
Evidence: 0.83
¬ Typical(line, be used to pass water at fire)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.53
Typical(play, be used to pass time)
Evidence: 0.27
¬ Typical(line, be used to run from one place to another)
0.24
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.81
Evidence: 0.53
Typical(play, be used to pass time)
Evidence: 0.83
¬ Typical(line, be used to pass water at fire)