play: be used to recreation

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be used to recreation 1.00
be used to leisure time 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.48
Plausible(play, be used to recreation)
Evidence: 0.82
¬ Salient(play, be used to recreation)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.82
Salient(play, be used to recreation)
Evidence: 0.78
¬ Salient(play, be used to leisure time)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.32
Remarkable(play, be used to recreation)
Evidence: 0.26
¬ Remarkable(play, be used to leisure time)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.38
Typical(play, be used to recreation)
Evidence: 0.33
¬ Typical(play, be used to leisure time)
0.35
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.78
Evidence: 0.48
Plausible(play, be used to recreation)
Evidence: 0.90
¬ Plausible(play, be used to leisure time)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.82
Salient(play, be used to recreation)
Evidence: 0.38
¬ Typical(play, be used to recreation)
Evidence: 0.32
¬ Remarkable(play, be used to recreation)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.48
Plausible(play, be used to recreation)
Evidence: 0.38
¬ Typical(play, be used to recreation)