player: be rewarded playing

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football player
Weight: 0.75
, basketball player
Weight: 0.69
, person
Weight: 0.65
Siblings dvd player
Weight: 0.82
, baseball player
Weight: 0.73
, tennis player
Weight: 0.69
, quarterback
Weight: 0.69
, linebacker
Weight: 0.67

Related properties

Property Similarity
be rewarded playing 1.00
be playing 0.82
enjoy playing 0.82
be on ps4 playing 0.82
playing f2p 0.82
do hakka playing 0.81
keep playing 0.81
complain playing 0.78
be on ps4 actually playing 0.78
be afraid playing 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.93
Plausible(player, be rewarded playing)
Evidence: 0.99
¬ Salient(player, be rewarded playing)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.99
Salient(player, be rewarded playing)
Evidence: 0.85
¬ Salient(player, be playing)
0.69
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.99
Salient(player, be rewarded playing)
Evidence: 0.21
¬ Salient(player, do hakka playing)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.93
Typical(player, be rewarded playing)
Evidence: 0.46
¬ Typical(player, be playing)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.91
Remarkable(player, be rewarded playing)
Evidence: 0.18
¬ Remarkable(player, do hakka playing)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.93
Plausible(player, be rewarded playing)
Evidence: 0.63
¬ Plausible(player, be playing)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.93
Plausible(player, be rewarded playing)
Evidence: 0.39
¬ Plausible(player, do hakka playing)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.99
Salient(player, be rewarded playing)
Evidence: 0.44
¬ Salient(player, be afraid playing)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.93
Typical(player, be rewarded playing)
Evidence: 0.75
¬ Typical(player, do hakka playing)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.91
Remarkable(player, be rewarded playing)
Evidence: 0.34
¬ Remarkable(player, be afraid playing)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.91
Remarkable(player, be rewarded playing)
Evidence: 0.99
¬ Remarkable(player, be playing)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.93
Plausible(player, be rewarded playing)
Evidence: 0.66
¬ Plausible(player, be afraid playing)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.93
Typical(player, be rewarded playing)
Evidence: 0.89
¬ Typical(player, be afraid playing)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Salient(player, be rewarded playing)
Evidence: 0.93
¬ Typical(player, be rewarded playing)
Evidence: 0.91
¬ Remarkable(player, be rewarded playing)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(player, be rewarded playing)
Evidence: 0.93
¬ Typical(player, be rewarded playing)