player: even can learn anymore from game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football player
Weight: 0.75
, basketball player
Weight: 0.69
, person
Weight: 0.65
Siblings dvd player
Weight: 0.82
, baseball player
Weight: 0.73
, tennis player
Weight: 0.69
, quarterback
Weight: 0.69
, linebacker
Weight: 0.67

Related properties

Property Similarity
even can learn anymore from game 1.00
even can play with 400dpi 0.91
actually get play 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.90
Plausible(player, even can learn anymore from game)
Evidence: 0.96
¬ Salient(player, even can learn anymore from game)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.96
Salient(player, even can learn anymore from game)
Evidence: 0.87
¬ Salient(player, actually get play)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Typical(player, even can learn anymore from game)
Evidence: 0.96
¬ Typical(player, actually get play)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.90
Plausible(player, even can learn anymore from game)
Evidence: 0.88
¬ Plausible(player, actually get play)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.85
Remarkable(player, even can learn anymore from game)
Evidence: 0.67
¬ Remarkable(player, actually get play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Salient(player, even can learn anymore from game)
Evidence: 0.93
¬ Typical(player, even can learn anymore from game)
Evidence: 0.85
¬ Remarkable(player, even can learn anymore from game)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.90
Plausible(player, even can learn anymore from game)
Evidence: 0.93
¬ Typical(player, even can learn anymore from game)