player: get into game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football player
Weight: 0.75
, basketball player
Weight: 0.69
, person
Weight: 0.65
Siblings dvd player
Weight: 0.82
, baseball player
Weight: 0.73
, tennis player
Weight: 0.69
, quarterback
Weight: 0.69
, linebacker
Weight: 0.67

Related properties

Property Similarity
get into game 1.00
get back into game 0.97
give up game is 0.91
give up game is over 0.90
drop out of game 0.86
get game before release 0.86
get early games 0.86
stay in game 0.85
leave early game 0.85
leave fast game 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.92
Plausible(player, get into game)
Evidence: 0.97
¬ Salient(player, get into game)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.97
Salient(player, get into game)
Evidence: 0.95
¬ Salient(player, get back into game)
0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.95
Typical(player, get into game)
Evidence: 0.97
¬ Typical(player, get back into game)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.92
Plausible(player, get into game)
Evidence: 0.92
¬ Plausible(player, get back into game)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.97
Evidence: 0.85
Remarkable(player, get into game)
Evidence: 0.77
¬ Remarkable(player, get back into game)
0.73
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.97
Salient(player, get into game)
Evidence: 0.35
¬ Salient(player, drop out of game)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.97
Salient(player, get into game)
Evidence: 0.46
¬ Salient(player, leave early game)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.97
Salient(player, get into game)
Evidence: 0.45
¬ Salient(player, leave fast game)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.97
Salient(player, get into game)
Evidence: 1.00
¬ Salient(player, get early games)
0.71
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.97
Salient(player, get into game)
Evidence: 0.86
¬ Salient(player, stay in game)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.85
Remarkable(player, get into game)
Evidence: 0.27
¬ Remarkable(player, drop out of game)
0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.95
Typical(player, get into game)
Evidence: 0.68
¬ Typical(player, stay in game)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Typical(player, get into game)
Evidence: 0.87
¬ Typical(player, drop out of game)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.92
Plausible(player, get into game)
Evidence: 0.58
¬ Plausible(player, drop out of game)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.85
Remarkable(player, get into game)
Evidence: 0.30
¬ Remarkable(player, leave early game)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.95
Typical(player, get into game)
Evidence: 1.00
¬ Typical(player, get early games)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.95
Typical(player, get into game)
Evidence: 0.94
¬ Typical(player, leave early game)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.85
Remarkable(player, get into game)
Evidence: 0.31
¬ Remarkable(player, leave fast game)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.95
Typical(player, get into game)
Evidence: 0.92
¬ Typical(player, leave fast game)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.92
Plausible(player, get into game)
Evidence: 0.70
¬ Plausible(player, leave early game)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.92
Plausible(player, get into game)
Evidence: 0.73
¬ Plausible(player, stay in game)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.92
Plausible(player, get into game)
Evidence: 0.68
¬ Plausible(player, leave fast game)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.92
Plausible(player, get into game)
Evidence: 0.98
¬ Plausible(player, get early games)
0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.85
Remarkable(player, get into game)
Evidence: 0.81
¬ Remarkable(player, get early games)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.85
Remarkable(player, get into game)
Evidence: 0.93
¬ Remarkable(player, stay in game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Salient(player, get into game)
Evidence: 0.95
¬ Typical(player, get into game)
Evidence: 0.85
¬ Remarkable(player, get into game)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.92
Plausible(player, get into game)
Evidence: 0.95
¬ Typical(player, get into game)