player: leave early game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football player
Weight: 0.75
, basketball player
Weight: 0.69
, person
Weight: 0.65
Siblings dvd player
Weight: 0.82
, baseball player
Weight: 0.73
, tennis player
Weight: 0.69
, quarterback
Weight: 0.69
, linebacker
Weight: 0.67

Related properties

Property Similarity
leave early game 1.00
get early games 0.89
leave fast game 0.89
stay in game 0.88
having bad game stay until end 0.87
get into game 0.85
get back into game 0.84
get game before release 0.84
give up game is 0.84
drop out of game 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.70
Plausible(player, leave early game)
Evidence: 0.46
¬ Salient(player, leave early game)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.94
Typical(player, leave early game)
Evidence: 0.68
¬ Typical(player, stay in game)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.94
Typical(player, leave early game)
Evidence: 0.92
¬ Typical(player, leave fast game)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.94
Typical(player, leave early game)
Evidence: 1.00
¬ Typical(player, get early games)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.94
Typical(player, leave early game)
Evidence: 0.95
¬ Typical(player, get into game)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.94
Typical(player, leave early game)
Evidence: 0.97
¬ Typical(player, get back into game)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.94
Typical(player, leave early game)
Evidence: 0.87
¬ Typical(player, drop out of game)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.70
Plausible(player, leave early game)
Evidence: 0.68
¬ Plausible(player, leave fast game)
0.60
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.89
Evidence: 0.30
Remarkable(player, leave early game)
Evidence: 0.31
¬ Remarkable(player, leave fast game)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.70
Plausible(player, leave early game)
Evidence: 0.73
¬ Plausible(player, stay in game)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.70
Plausible(player, leave early game)
Evidence: 0.58
¬ Plausible(player, drop out of game)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.46
Salient(player, leave early game)
Evidence: 0.45
¬ Salient(player, leave fast game)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.46
Salient(player, leave early game)
Evidence: 0.35
¬ Salient(player, drop out of game)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.30
Remarkable(player, leave early game)
Evidence: 0.27
¬ Remarkable(player, drop out of game)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.70
Plausible(player, leave early game)
Evidence: 0.98
¬ Plausible(player, get early games)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.70
Plausible(player, leave early game)
Evidence: 0.92
¬ Plausible(player, get into game)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.70
Plausible(player, leave early game)
Evidence: 0.92
¬ Plausible(player, get back into game)
0.40
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.88
Evidence: 0.46
Salient(player, leave early game)
Evidence: 0.86
¬ Salient(player, stay in game)
0.35
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.89
Evidence: 0.46
Salient(player, leave early game)
Evidence: 1.00
¬ Salient(player, get early games)
0.35
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.46
Salient(player, leave early game)
Evidence: 0.95
¬ Salient(player, get back into game)
0.34
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.85
Evidence: 0.46
Salient(player, leave early game)
Evidence: 0.97
¬ Salient(player, get into game)
0.33
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.84
Evidence: 0.30
Remarkable(player, leave early game)
Evidence: 0.77
¬ Remarkable(player, get back into game)
0.33
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.89
Evidence: 0.30
Remarkable(player, leave early game)
Evidence: 0.81
¬ Remarkable(player, get early games)
0.29
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.85
Evidence: 0.30
Remarkable(player, leave early game)
Evidence: 0.85
¬ Remarkable(player, get into game)
0.26
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.88
Evidence: 0.30
Remarkable(player, leave early game)
Evidence: 0.93
¬ Remarkable(player, stay in game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.46
Salient(player, leave early game)
Evidence: 0.94
¬ Typical(player, leave early game)
Evidence: 0.30
¬ Remarkable(player, leave early game)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.70
Plausible(player, leave early game)
Evidence: 0.94
¬ Typical(player, leave early game)