player: stay in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents football player
Weight: 0.75
, basketball player
Weight: 0.69
, person
Weight: 0.65
Siblings dvd player
Weight: 0.82
, baseball player
Weight: 0.73
, tennis player
Weight: 0.69
, quarterback
Weight: 0.69
, linebacker
Weight: 0.67

Related properties

Property Similarity
stay in game 1.00
having bad game stay until end 0.88
leave early game 0.88
leave fast game 0.86
get into game 0.85
give up game is 0.85
get back into game 0.83
get early games 0.83
drop out of game 0.83
play mind games 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.73
Plausible(player, stay in game)
Evidence: 0.86
¬ Salient(player, stay in game)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.93
Remarkable(player, stay in game)
Evidence: 0.30
¬ Remarkable(player, leave early game)
0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.93
Remarkable(player, stay in game)
Evidence: 0.31
¬ Remarkable(player, leave fast game)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.86
Salient(player, stay in game)
Evidence: 0.46
¬ Salient(player, leave early game)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.93
Remarkable(player, stay in game)
Evidence: 0.27
¬ Remarkable(player, drop out of game)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.86
Salient(player, stay in game)
Evidence: 0.45
¬ Salient(player, leave fast game)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.93
Remarkable(player, stay in game)
Evidence: 0.85
¬ Remarkable(player, get into game)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.86
Salient(player, stay in game)
Evidence: 0.35
¬ Salient(player, drop out of game)
0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Remarkable(player, stay in game)
Evidence: 0.77
¬ Remarkable(player, get back into game)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.93
Remarkable(player, stay in game)
Evidence: 0.81
¬ Remarkable(player, get early games)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.86
Salient(player, stay in game)
Evidence: 0.97
¬ Salient(player, get into game)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.86
Salient(player, stay in game)
Evidence: 0.95
¬ Salient(player, get back into game)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.83
Evidence: 0.86
Salient(player, stay in game)
Evidence: 1.00
¬ Salient(player, get early games)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.73
Plausible(player, stay in game)
Evidence: 0.70
¬ Plausible(player, leave early game)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.73
Plausible(player, stay in game)
Evidence: 0.68
¬ Plausible(player, leave fast game)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.73
Plausible(player, stay in game)
Evidence: 0.58
¬ Plausible(player, drop out of game)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.73
Plausible(player, stay in game)
Evidence: 0.92
¬ Plausible(player, get into game)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.73
Plausible(player, stay in game)
Evidence: 0.92
¬ Plausible(player, get back into game)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.68
Typical(player, stay in game)
Evidence: 0.94
¬ Typical(player, leave early game)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.73
Plausible(player, stay in game)
Evidence: 0.98
¬ Plausible(player, get early games)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.86
Evidence: 0.68
Typical(player, stay in game)
Evidence: 0.92
¬ Typical(player, leave fast game)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.68
Typical(player, stay in game)
Evidence: 0.87
¬ Typical(player, drop out of game)
0.50
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.85
Evidence: 0.68
Typical(player, stay in game)
Evidence: 0.95
¬ Typical(player, get into game)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.83
Evidence: 0.68
Typical(player, stay in game)
Evidence: 0.97
¬ Typical(player, get back into game)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.68
Typical(player, stay in game)
Evidence: 1.00
¬ Typical(player, get early games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.86
Salient(player, stay in game)
Evidence: 0.68
¬ Typical(player, stay in game)
Evidence: 0.93
¬ Remarkable(player, stay in game)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.73
Plausible(player, stay in game)
Evidence: 0.68
¬ Typical(player, stay in game)