playing: be called purely mental exercise

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hobby
Weight: 0.58
, activity
Weight: 0.56
, action
Weight: 0.56
, intensity
Weight: 0.52
Siblings playing game
Weight: 0.36
, play
Weight: 0.36
, playing sport
Weight: 0.35
, play game
Weight: 0.34
, softball game
Weight: 0.32

Related properties

Property Similarity
be called purely mental exercise 1.00
is good exercise 0.81
be physical 0.78
be important for cognitive development 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.84
Plausible(playing, be called purely mental exercise)
Evidence: 0.86
¬ Salient(playing, be called purely mental exercise)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.91
Typical(playing, be called purely mental exercise)
Evidence: 0.77
¬ Typical(playing, is good exercise)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.91
Typical(playing, be called purely mental exercise)
Evidence: 0.62
¬ Typical(playing, be physical)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.86
Salient(playing, be called purely mental exercise)
Evidence: 0.87
¬ Salient(playing, is good exercise)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.84
Plausible(playing, be called purely mental exercise)
Evidence: 0.78
¬ Plausible(playing, is good exercise)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.84
Plausible(playing, be called purely mental exercise)
Evidence: 0.68
¬ Plausible(playing, be physical)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.86
Salient(playing, be called purely mental exercise)
Evidence: 0.83
¬ Salient(playing, be physical)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.53
Remarkable(playing, be called purely mental exercise)
Evidence: 0.74
¬ Remarkable(playing, is good exercise)
0.41
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.53
Remarkable(playing, be called purely mental exercise)
Evidence: 0.82
¬ Remarkable(playing, be physical)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.86
Salient(playing, be called purely mental exercise)
Evidence: 0.91
¬ Typical(playing, be called purely mental exercise)
Evidence: 0.53
¬ Remarkable(playing, be called purely mental exercise)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.84
Plausible(playing, be called purely mental exercise)
Evidence: 0.91
¬ Typical(playing, be called purely mental exercise)