playing: be related to math

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hobby
Weight: 0.58
, activity
Weight: 0.56
, action
Weight: 0.56
, intensity
Weight: 0.52
Siblings playing game
Weight: 0.36
, play
Weight: 0.36
, playing sport
Weight: 0.35
, play game
Weight: 0.34
, softball game
Weight: 0.32

Related properties

Property Similarity
be related to math 1.00
be related to science 0.84
relate to science 0.79
be significant for literacy learning 0.78
be important in classroom 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.29
¬ Remarkable(playing, be related to math)
Evidence: 0.56
¬ Remarkable(play, be significant for literacy learning)
0.08
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.29
¬ Remarkable(playing, be related to math)
Evidence: 0.69
¬ Remarkable(play, be important in classroom)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.55
Plausible(playing, be related to math)
Evidence: 0.69
Remarkable(play, be important in classroom)
Evidence: 0.73
¬ Plausible(play, be important in classroom)
0.39
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.55
Plausible(playing, be related to math)
Evidence: 0.56
Remarkable(play, be significant for literacy learning)
Evidence: 0.82
¬ Plausible(play, be significant for literacy learning)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.55
Plausible(playing, be related to math)
Evidence: 0.41
¬ Salient(playing, be related to math)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.75
Typical(playing, be related to math)
Evidence: 0.71
¬ Typical(playing, relate to science)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.75
Typical(playing, be related to math)
Evidence: 0.91
¬ Typical(playing, be related to science)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.55
Plausible(playing, be related to math)
Evidence: 0.70
¬ Plausible(playing, relate to science)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.55
Plausible(playing, be related to math)
Evidence: 0.88
¬ Plausible(playing, be related to science)
0.36
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.84
Evidence: 0.29
Remarkable(playing, be related to math)
Evidence: 0.70
¬ Remarkable(playing, be related to science)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.41
Salient(playing, be related to math)
Evidence: 0.79
¬ Salient(playing, relate to science)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.79
Evidence: 0.29
Remarkable(playing, be related to math)
Evidence: 0.72
¬ Remarkable(playing, relate to science)
0.32
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.84
Evidence: 0.41
Salient(playing, be related to math)
Evidence: 0.94
¬ Salient(playing, be related to science)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.41
Salient(playing, be related to math)
Evidence: 0.75
¬ Typical(playing, be related to math)
Evidence: 0.29
¬ Remarkable(playing, be related to math)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.55
Plausible(playing, be related to math)
Evidence: 0.75
¬ Typical(playing, be related to math)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.29
¬ Remarkable(playing, be related to math)
Evidence: 0.75
¬ Typical(play, be important in classroom)
0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.29
¬ Remarkable(playing, be related to math)
Evidence: 0.89
¬ Typical(play, be significant for literacy learning)