playing: be run good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hobby
Weight: 0.58
, activity
Weight: 0.56
, action
Weight: 0.56
, intensity
Weight: 0.52
Siblings playing game
Weight: 0.36
, play
Weight: 0.36
, playing sport
Weight: 0.35
, play game
Weight: 0.34
, softball game
Weight: 0.32

Related properties

Property Similarity
be run good 1.00
go work 0.77
has quality good 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.78
Plausible(hobby, has quality good)
Evidence: 0.83
¬ Typical(playing, be run good)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.82
Plausible(playing, be run good)
Evidence: 0.78
¬ Plausible(hobby, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.18
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.76
Evidence: 0.77
¬ Remarkable(playing, be run good)
Evidence: 0.78
¬ Remarkable(hobby, has quality good)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.78
Plausible(hobby, has quality good)
Evidence: 0.77
Remarkable(playing, be run good)
Evidence: 0.82
¬ Plausible(playing, be run good)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.82
Plausible(playing, be run good)
Evidence: 0.92
¬ Salient(playing, be run good)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.92
Salient(playing, be run good)
Evidence: 0.11
¬ Salient(playing, go work)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.82
Plausible(playing, be run good)
Evidence: 0.09
¬ Plausible(playing, go work)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.77
Remarkable(playing, be run good)
Evidence: 0.16
¬ Remarkable(playing, go work)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.83
Typical(playing, be run good)
Evidence: 0.28
¬ Typical(playing, go work)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.92
Salient(playing, be run good)
Evidence: 0.97
¬ Salient(playing, has quality good)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.83
Typical(playing, be run good)
Evidence: 0.87
¬ Typical(playing, has quality good)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.82
Plausible(playing, be run good)
Evidence: 0.87
¬ Plausible(playing, has quality good)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.77
Remarkable(playing, be run good)
Evidence: 0.80
¬ Remarkable(playing, has quality good)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.92
Salient(playing, be run good)
Evidence: 0.83
¬ Typical(playing, be run good)
Evidence: 0.77
¬ Remarkable(playing, be run good)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.82
Plausible(playing, be run good)
Evidence: 0.83
¬ Typical(playing, be run good)

Typicality and Rermarkability incompatibility between a parent and a child

0.16
Rule weight: 0.51
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.77
¬ Remarkable(playing, be run good)
Evidence: 0.76
¬ Typical(hobby, has quality good)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.83
Typical(playing, be run good)
Evidence: 0.76
¬ Typical(hobby, has quality good)