plug: go bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents feature
Weight: 0.56
, item
Weight: 0.55
, plug in
Weight: 0.55
, method
Weight: 0.54
Siblings switch
Weight: 0.32
, pump
Weight: 0.31
, line item
Weight: 0.31
, toaster
Weight: 0.31
, electric blanket
Weight: 0.31

Related properties

Property Similarity
go bad 1.00
going bad 0.92
go off-3 0.87
be bad for game 0.81
be considered bad 0.81
act bad 0.81
has quality bad 0.79
do 0.78
go high 0.78
is gone 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.71
Plausible(method, has quality bad)
Evidence: 0.51
¬ Typical(plug, go bad)
0.45
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.51
¬ Typical(plug, go bad)
0.33
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.22
Plausible(method, act bad)
Evidence: 0.51
¬ Typical(plug, go bad)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.25
Plausible(plug, go bad)
Evidence: 0.22
¬ Plausible(method, act bad)
0.04
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 0.81
Evidence: 0.25
Plausible(plug, go bad)
Evidence: 0.67
¬ Plausible(item, be bad for game)
0.03
Rule weight: 0.09
Evidence weight: 0.47
Similarity weight: 0.79
Evidence: 0.25
Plausible(plug, go bad)
Evidence: 0.71
¬ Plausible(method, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.20
¬ Remarkable(method, act bad)
0.42
Rule weight: 0.58
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.50
¬ Remarkable(method, has quality bad)
0.40
Rule weight: 0.58
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.16
¬ Remarkable(toaster, be considered bad)
0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.28
¬ Remarkable(toaster, has quality bad)
0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.26
¬ Remarkable(toaster, go high)
0.10
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.51
¬ Remarkable(electric blanket, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.60
¬ Remarkable(pump, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.80
¬ Remarkable(pump, do)
0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.86
¬ Remarkable(pump, is gone)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.18
Remarkable(plug, go bad)
Evidence: 0.25
¬ Plausible(plug, go bad)
0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.71
Plausible(method, has quality bad)
Evidence: 0.18
Remarkable(plug, go bad)
Evidence: 0.25
¬ Plausible(plug, go bad)
0.29
Rule weight: 0.42
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.22
Plausible(method, act bad)
Evidence: 0.18
Remarkable(plug, go bad)
Evidence: 0.25
¬ Plausible(plug, go bad)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.25
Plausible(plug, go bad)
Evidence: 0.80
Remarkable(pump, do)
Evidence: 0.18
¬ Plausible(pump, do)
0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.25
Plausible(plug, go bad)
Evidence: 0.86
Remarkable(pump, is gone)
Evidence: 0.25
¬ Plausible(pump, is gone)
0.41
Rule weight: 0.60
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.25
Plausible(plug, go bad)
Evidence: 0.16
Remarkable(toaster, be considered bad)
Evidence: 0.27
¬ Plausible(toaster, be considered bad)
0.37
Rule weight: 0.60
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.25
Plausible(plug, go bad)
Evidence: 0.26
Remarkable(toaster, go high)
Evidence: 0.40
¬ Plausible(toaster, go high)
0.34
Rule weight: 0.60
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.25
Plausible(plug, go bad)
Evidence: 0.60
Remarkable(pump, has quality bad)
Evidence: 0.94
¬ Plausible(pump, has quality bad)
0.33
Rule weight: 0.60
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.25
Plausible(plug, go bad)
Evidence: 0.28
Remarkable(toaster, has quality bad)
Evidence: 0.56
¬ Plausible(toaster, has quality bad)
0.32
Rule weight: 0.60
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.25
Plausible(plug, go bad)
Evidence: 0.51
Remarkable(electric blanket, has quality bad)
Evidence: 0.91
¬ Plausible(electric blanket, has quality bad)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.25
Plausible(plug, go bad)
Evidence: 0.20
¬ Salient(plug, go bad)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.18
Remarkable(plug, go bad)
Evidence: 0.24
¬ Remarkable(plug, going bad)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.20
Salient(plug, go bad)
Evidence: 0.30
¬ Salient(plug, going bad)
0.54
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.92
Evidence: 0.25
Plausible(plug, go bad)
Evidence: 0.42
¬ Plausible(plug, going bad)
0.53
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.92
Evidence: 0.51
Typical(plug, go bad)
Evidence: 0.66
¬ Typical(plug, going bad)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.20
Salient(plug, go bad)
Evidence: 0.51
¬ Typical(plug, go bad)
Evidence: 0.18
¬ Remarkable(plug, go bad)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.25
Plausible(plug, go bad)
Evidence: 0.51
¬ Typical(plug, go bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.44
¬ Typical(method, act bad)
0.37
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.35
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.81
¬ Typical(method, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.08
¬ Typical(pump, do)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.09
¬ Typical(pump, is gone)
0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.55
¬ Typical(toaster, be considered bad)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.59
¬ Typical(toaster, go high)
0.09
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.78
¬ Typical(toaster, has quality bad)
0.09
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.97
¬ Typical(electric blanket, has quality bad)
0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.18
¬ Remarkable(plug, go bad)
Evidence: 0.98
¬ Typical(pump, has quality bad)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.51
Typical(plug, go bad)
Evidence: 0.44
¬ Typical(method, act bad)
0.27
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.51
Typical(plug, go bad)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.23
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.51
Typical(plug, go bad)
Evidence: 0.81
¬ Typical(method, has quality bad)