plug: going bad

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents feature
Weight: 0.56
, item
Weight: 0.55
, plug in
Weight: 0.55
, method
Weight: 0.54
Siblings switch
Weight: 0.32
, pump
Weight: 0.31
, line item
Weight: 0.31
, toaster
Weight: 0.31
, electric blanket
Weight: 0.31

Related properties

Property Similarity
going bad 1.00
go bad 0.92
keep going 0.85
be bad for game 0.82
do 0.81
has quality bad 0.80
be considered bad 0.80
act bad 0.77
is gone now 0.77
is scary 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.71
Plausible(method, has quality bad)
Evidence: 0.66
¬ Typical(plug, going bad)
0.42
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.66
¬ Typical(plug, going bad)
0.25
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.22
Plausible(method, act bad)
Evidence: 0.66
¬ Typical(plug, going bad)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.42
Plausible(plug, going bad)
Evidence: 0.22
¬ Plausible(method, act bad)
0.05
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.42
Plausible(plug, going bad)
Evidence: 0.67
¬ Plausible(item, be bad for game)
0.04
Rule weight: 0.09
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.42
Plausible(plug, going bad)
Evidence: 0.71
¬ Plausible(method, has quality bad)

Remarkability exclusitivity betweem a parent and a child

0.42
Rule weight: 0.58
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.20
¬ Remarkable(method, act bad)
0.40
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.50
¬ Remarkable(method, has quality bad)
0.38
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.16
¬ Remarkable(toaster, be considered bad)
0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.28
¬ Remarkable(toaster, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.31
¬ Remarkable(toaster, is scary)
0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.51
¬ Remarkable(electric blanket, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.60
¬ Remarkable(pump, has quality bad)
0.09
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.80
¬ Remarkable(pump, do)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.24
Remarkable(plug, going bad)
Evidence: 0.42
¬ Plausible(plug, going bad)
0.30
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.71
Plausible(method, has quality bad)
Evidence: 0.24
Remarkable(plug, going bad)
Evidence: 0.42
¬ Plausible(plug, going bad)
0.24
Rule weight: 0.42
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.22
Plausible(method, act bad)
Evidence: 0.24
Remarkable(plug, going bad)
Evidence: 0.42
¬ Plausible(plug, going bad)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.42
Plausible(plug, going bad)
Evidence: 0.80
Remarkable(pump, do)
Evidence: 0.18
¬ Plausible(pump, do)
0.42
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.42
Plausible(plug, going bad)
Evidence: 0.16
Remarkable(toaster, be considered bad)
Evidence: 0.27
¬ Plausible(toaster, be considered bad)
0.38
Rule weight: 0.60
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.42
Plausible(plug, going bad)
Evidence: 0.60
Remarkable(pump, has quality bad)
Evidence: 0.94
¬ Plausible(pump, has quality bad)
0.37
Rule weight: 0.60
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.42
Plausible(plug, going bad)
Evidence: 0.28
Remarkable(toaster, has quality bad)
Evidence: 0.56
¬ Plausible(toaster, has quality bad)
0.36
Rule weight: 0.60
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.42
Plausible(plug, going bad)
Evidence: 0.51
Remarkable(electric blanket, has quality bad)
Evidence: 0.91
¬ Plausible(electric blanket, has quality bad)
0.35
Rule weight: 0.60
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.42
Plausible(plug, going bad)
Evidence: 0.31
Remarkable(toaster, is scary)
Evidence: 0.62
¬ Plausible(toaster, is scary)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.42
Plausible(plug, going bad)
Evidence: 0.30
¬ Salient(plug, going bad)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.66
Typical(plug, going bad)
Evidence: 0.13
¬ Typical(plug, keep going)
0.68
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.24
Remarkable(plug, going bad)
Evidence: 0.18
¬ Remarkable(plug, go bad)
0.67
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.92
Evidence: 0.30
Salient(plug, going bad)
Evidence: 0.20
¬ Salient(plug, go bad)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.42
Plausible(plug, going bad)
Evidence: 0.25
¬ Plausible(plug, go bad)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.42
Plausible(plug, going bad)
Evidence: 0.14
¬ Plausible(plug, keep going)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.66
Typical(plug, going bad)
Evidence: 0.51
¬ Typical(plug, go bad)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.30
Salient(plug, going bad)
Evidence: 0.25
¬ Salient(plug, keep going)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.24
Remarkable(plug, going bad)
Evidence: 0.52
¬ Remarkable(plug, keep going)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.30
Salient(plug, going bad)
Evidence: 0.66
¬ Typical(plug, going bad)
Evidence: 0.24
¬ Remarkable(plug, going bad)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.42
Plausible(plug, going bad)
Evidence: 0.66
¬ Typical(plug, going bad)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.35
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.44
¬ Typical(method, act bad)
0.33
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.81
¬ Typical(method, has quality bad)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.08
¬ Typical(pump, do)
0.09
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.55
¬ Typical(toaster, be considered bad)
0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.78
¬ Typical(toaster, has quality bad)
0.08
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.80
¬ Typical(toaster, is scary)
0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.97
¬ Typical(electric blanket, has quality bad)
0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.24
¬ Remarkable(plug, going bad)
Evidence: 0.98
¬ Typical(pump, has quality bad)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.66
Typical(plug, going bad)
Evidence: 0.44
¬ Typical(method, act bad)
0.31
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.66
Typical(plug, going bad)
Evidence: 0.65
¬ Typical(item, be bad for game)
0.28
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.66
Typical(plug, going bad)
Evidence: 0.81
¬ Typical(method, has quality bad)