pocket: be arcade story

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents knife
Weight: 0.59
, thing
Weight: 0.58
, purse
Weight: 0.57
, size
Weight: 0.57
, firearm
Weight: 0.57
Siblings pocket knife
Weight: 0.79
, swiss army knife
Weight: 0.55
, briefcase
Weight: 0.33
, pant
Weight: 0.33
, backpack
Weight: 0.33

Related properties

Property Similarity
be arcade story 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.97
Plausible(pocket, be arcade story)
Evidence: 0.83
¬ Salient(pocket, be arcade story)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.83
Salient(pocket, be arcade story)
Evidence: 0.70
¬ Typical(pocket, be arcade story)
Evidence: 0.62
¬ Remarkable(pocket, be arcade story)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(pocket, be arcade story)
Evidence: 0.70
¬ Typical(pocket, be arcade story)