pretend: be motivated by it be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Weight: 0.31
, remember
Weight: 0.30
, talk show
Weight: 0.30
, know
Weight: 0.30
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Weight: 0.29

Related properties

Property Similarity
be motivated by it be fun 1.00
be used to have fun 0.92
be used to fun 0.91
requires have fun with it 0.90
causes fun 0.88
be motivated by it make others happy 0.86
causes fun game 0.85
be motivated by you be 0.85
be motivated by you be play 0.85
be motivated by there something to remember 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.87
¬ Remarkable(pretend, be motivated by it be fun)
Evidence: 0.31
¬ Remarkable(think, be used to fun)
0.02
Rule weight: 0.13
Evidence weight: 0.22
Similarity weight: 0.85
Evidence: 0.87
¬ Remarkable(pretend, be motivated by it be fun)
Evidence: 0.90
¬ Remarkable(think, be motivated by you be)
0.02
Rule weight: 0.13
Evidence weight: 0.18
Similarity weight: 0.84
Evidence: 0.87
¬ Remarkable(pretend, be motivated by it be fun)
Evidence: 0.94
¬ Remarkable(remember, be motivated by there something to remember)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.20
Plausible(pretend, be motivated by it be fun)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)
0.48
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.20
Plausible(pretend, be motivated by it be fun)
Evidence: 0.94
Remarkable(remember, be motivated by there something to remember)
Evidence: 0.95
¬ Plausible(remember, be motivated by there something to remember)
0.48
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.20
Plausible(pretend, be motivated by it be fun)
Evidence: 0.90
Remarkable(think, be motivated by you be)
Evidence: 0.79
¬ Plausible(think, be motivated by you be)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.20
Plausible(pretend, be motivated by it be fun)
Evidence: 0.67
¬ Salient(pretend, be motivated by it be fun)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.87
Remarkable(pretend, be motivated by it be fun)
Evidence: 0.81
¬ Remarkable(pretend, be used to have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.88
Evidence: 0.87
Remarkable(pretend, be motivated by it be fun)
Evidence: 0.64
¬ Remarkable(pretend, causes fun)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.87
Remarkable(pretend, be motivated by it be fun)
Evidence: 0.88
¬ Remarkable(pretend, requires have fun with it)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.90
Evidence: 0.41
Typical(pretend, be motivated by it be fun)
Evidence: 0.19
¬ Typical(pretend, requires have fun with it)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.20
Plausible(pretend, be motivated by it be fun)
Evidence: 0.17
¬ Plausible(pretend, be used to have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.87
Remarkable(pretend, be motivated by it be fun)
Evidence: 0.76
¬ Remarkable(pretend, causes fun game)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.87
Remarkable(pretend, be motivated by it be fun)
Evidence: 0.86
¬ Remarkable(pretend, be motivated by it make others happy)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.87
Remarkable(pretend, be motivated by it be fun)
Evidence: 0.86
¬ Remarkable(pretend, be motivated by you be play)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.20
Plausible(pretend, be motivated by it be fun)
Evidence: 0.17
¬ Plausible(pretend, be motivated by it make others happy)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.20
Plausible(pretend, be motivated by it be fun)
Evidence: 0.21
¬ Plausible(pretend, causes fun)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.41
Typical(pretend, be motivated by it be fun)
Evidence: 0.24
¬ Typical(pretend, be motivated by you be play)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.67
Salient(pretend, be motivated by it be fun)
Evidence: 0.65
¬ Salient(pretend, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.20
Plausible(pretend, be motivated by it be fun)
Evidence: 0.24
¬ Plausible(pretend, causes fun game)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.88
Evidence: 0.67
Salient(pretend, be motivated by it be fun)
Evidence: 0.70
¬ Salient(pretend, causes fun)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.67
Salient(pretend, be motivated by it be fun)
Evidence: 0.65
¬ Salient(pretend, be motivated by it make others happy)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.90
Evidence: 0.67
Salient(pretend, be motivated by it be fun)
Evidence: 0.80
¬ Salient(pretend, requires have fun with it)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.67
Salient(pretend, be motivated by it be fun)
Evidence: 0.68
¬ Salient(pretend, be motivated by you be play)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.41
Typical(pretend, be motivated by it be fun)
Evidence: 0.48
¬ Typical(pretend, be used to have fun)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.67
Salient(pretend, be motivated by it be fun)
Evidence: 0.72
¬ Salient(pretend, causes fun game)
0.55
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.41
Typical(pretend, be motivated by it be fun)
Evidence: 0.42
¬ Typical(pretend, causes fun game)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.41
Typical(pretend, be motivated by it be fun)
Evidence: 0.44
¬ Typical(pretend, be motivated by it make others happy)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.88
Evidence: 0.41
Typical(pretend, be motivated by it be fun)
Evidence: 0.50
¬ Typical(pretend, causes fun)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.20
Plausible(pretend, be motivated by it be fun)
Evidence: 0.42
¬ Plausible(pretend, be motivated by you be play)
0.46
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.20
Plausible(pretend, be motivated by it be fun)
Evidence: 0.51
¬ Plausible(pretend, requires have fun with it)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.67
Salient(pretend, be motivated by it be fun)
Evidence: 0.41
¬ Typical(pretend, be motivated by it be fun)
Evidence: 0.87
¬ Remarkable(pretend, be motivated by it be fun)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.20
Plausible(pretend, be motivated by it be fun)
Evidence: 0.41
¬ Typical(pretend, be motivated by it be fun)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.87
¬ Remarkable(pretend, be motivated by it be fun)
Evidence: 0.03
¬ Typical(remember, be motivated by there something to remember)
0.11
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.87
¬ Remarkable(pretend, be motivated by it be fun)
Evidence: 0.10
¬ Typical(think, be motivated by you be)
0.04
Rule weight: 0.14
Evidence weight: 0.30
Similarity weight: 0.91
Evidence: 0.87
¬ Remarkable(pretend, be motivated by it be fun)
Evidence: 0.81
¬ Typical(think, be used to fun)