pretend: be used to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be used to play 1.00
requires be in play 0.92
causes play 0.90
be motivated by you be play 0.87
be motivated by perform character in play 0.84
causes fun game 0.77
be used to child game 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.49
Plausible(pretend, be used to play)
Evidence: 0.67
¬ Salient(pretend, be used to play)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.32
Typical(pretend, be used to play)
Evidence: 0.12
¬ Typical(pretend, requires be in play)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.32
Typical(pretend, be used to play)
Evidence: 0.13
¬ Typical(pretend, causes play)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.49
Plausible(pretend, be used to play)
Evidence: 0.10
¬ Plausible(pretend, be motivated by perform character in play)
0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.32
Typical(pretend, be used to play)
Evidence: 0.24
¬ Typical(pretend, be motivated by you be play)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.49
Plausible(pretend, be used to play)
Evidence: 0.42
¬ Plausible(pretend, be motivated by you be play)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.67
Salient(pretend, be used to play)
Evidence: 0.68
¬ Salient(pretend, be motivated by you be play)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.49
Plausible(pretend, be used to play)
Evidence: 0.24
¬ Plausible(pretend, causes fun game)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.67
Salient(pretend, be used to play)
Evidence: 0.60
¬ Salient(pretend, be motivated by perform character in play)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.49
Plausible(pretend, be used to play)
Evidence: 0.30
¬ Plausible(pretend, be used to child game)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.67
Salient(pretend, be used to play)
Evidence: 0.90
¬ Salient(pretend, requires be in play)
0.54
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.90
Evidence: 0.67
Salient(pretend, be used to play)
Evidence: 0.91
¬ Salient(pretend, causes play)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.67
Salient(pretend, be used to play)
Evidence: 0.57
¬ Salient(pretend, be used to child game)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.44
Remarkable(pretend, be used to play)
Evidence: 0.36
¬ Remarkable(pretend, be used to child game)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.67
Salient(pretend, be used to play)
Evidence: 0.72
¬ Salient(pretend, causes fun game)
0.48
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.90
Evidence: 0.44
Remarkable(pretend, be used to play)
Evidence: 0.67
¬ Remarkable(pretend, causes play)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.32
Typical(pretend, be used to play)
Evidence: 0.42
¬ Typical(pretend, causes fun game)
0.47
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.92
Evidence: 0.49
Plausible(pretend, be used to play)
Evidence: 0.80
¬ Plausible(pretend, requires be in play)
0.46
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.90
Evidence: 0.49
Plausible(pretend, be used to play)
Evidence: 0.79
¬ Plausible(pretend, causes play)
0.46
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.92
Evidence: 0.44
Remarkable(pretend, be used to play)
Evidence: 0.75
¬ Remarkable(pretend, requires be in play)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.32
Typical(pretend, be used to play)
Evidence: 0.47
¬ Typical(pretend, be used to child game)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.44
Remarkable(pretend, be used to play)
Evidence: 0.70
¬ Remarkable(pretend, be motivated by perform character in play)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.84
Evidence: 0.32
Typical(pretend, be used to play)
Evidence: 0.64
¬ Typical(pretend, be motivated by perform character in play)
0.39
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.87
Evidence: 0.44
Remarkable(pretend, be used to play)
Evidence: 0.86
¬ Remarkable(pretend, be motivated by you be play)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.44
Remarkable(pretend, be used to play)
Evidence: 0.76
¬ Remarkable(pretend, causes fun game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.67
Salient(pretend, be used to play)
Evidence: 0.32
¬ Typical(pretend, be used to play)
Evidence: 0.44
¬ Remarkable(pretend, be used to play)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.49
Plausible(pretend, be used to play)
Evidence: 0.32
¬ Typical(pretend, be used to play)