pretend: causes fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.41
, joke
Weight: 0.37
, problem
Weight: 0.33
, picture
Weight: 0.32
, course
Weight: 0.27
Siblings think
Weight: 0.31
, remember
Weight: 0.30
, talk show
Weight: 0.30
, know
Weight: 0.30
, anybody
Weight: 0.29

Related properties

Property Similarity
causes fun 1.00
be used to fun 0.94
causes fun game 0.92
be used to have fun 0.90
be motivated by it be fun 0.88
requires have fun with it 0.85
causes you learn thing 0.79
causes feel of joy 0.79
causes pleasure 0.78
be funny 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.75
Plausible(joke, be funny)
Evidence: 0.50
¬ Typical(pretend, causes fun)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.41
Similarity weight: 0.77
Evidence: 0.21
Plausible(pretend, causes fun)
Evidence: 0.75
¬ Plausible(joke, be funny)

Remarkability exclusitivity betweem a parent and a child

0.22
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(pretend, causes fun)
Evidence: 0.79
¬ Remarkable(joke, be funny)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.64
¬ Remarkable(pretend, causes fun)
Evidence: 0.31
¬ Remarkable(think, be used to fun)
0.09
Rule weight: 0.13
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(pretend, causes fun)
Evidence: 0.27
¬ Remarkable(remember, causes pleasure)
0.05
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(pretend, causes fun)
Evidence: 0.75
¬ Remarkable(remember, causes feel of joy)
0.04
Rule weight: 0.13
Evidence weight: 0.38
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(pretend, causes fun)
Evidence: 0.96
¬ Remarkable(think, causes you learn thing)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.75
Plausible(joke, be funny)
Evidence: 0.64
Remarkable(pretend, causes fun)
Evidence: 0.21
¬ Plausible(pretend, causes fun)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.94
Evidence: 0.21
Plausible(pretend, causes fun)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)
0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.21
Plausible(pretend, causes fun)
Evidence: 0.96
Remarkable(think, causes you learn thing)
Evidence: 0.97
¬ Plausible(think, causes you learn thing)
0.40
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.21
Plausible(pretend, causes fun)
Evidence: 0.75
Remarkable(remember, causes feel of joy)
Evidence: 0.83
¬ Plausible(remember, causes feel of joy)
0.25
Rule weight: 0.60
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.21
Plausible(pretend, causes fun)
Evidence: 0.27
Remarkable(remember, causes pleasure)
Evidence: 0.81
¬ Plausible(remember, causes pleasure)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.21
Plausible(pretend, causes fun)
Evidence: 0.70
¬ Salient(pretend, causes fun)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.21
Plausible(pretend, causes fun)
Evidence: 0.17
¬ Plausible(pretend, be used to have fun)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.50
Typical(pretend, causes fun)
Evidence: 0.19
¬ Typical(pretend, requires have fun with it)
0.64
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.21
Plausible(pretend, causes fun)
Evidence: 0.20
¬ Plausible(pretend, be motivated by it be fun)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.21
Plausible(pretend, causes fun)
Evidence: 0.24
¬ Plausible(pretend, causes fun game)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.50
Typical(pretend, causes fun)
Evidence: 0.42
¬ Typical(pretend, causes fun game)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.70
Salient(pretend, causes fun)
Evidence: 0.65
¬ Salient(pretend, be used to have fun)
0.62
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.70
Salient(pretend, causes fun)
Evidence: 0.72
¬ Salient(pretend, causes fun game)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.70
Salient(pretend, causes fun)
Evidence: 0.67
¬ Salient(pretend, be motivated by it be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.50
Typical(pretend, causes fun)
Evidence: 0.41
¬ Typical(pretend, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.90
Evidence: 0.50
Typical(pretend, causes fun)
Evidence: 0.48
¬ Typical(pretend, be used to have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.92
Evidence: 0.64
Remarkable(pretend, causes fun)
Evidence: 0.76
¬ Remarkable(pretend, causes fun game)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.70
Salient(pretend, causes fun)
Evidence: 0.80
¬ Salient(pretend, requires have fun with it)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.90
Evidence: 0.64
Remarkable(pretend, causes fun)
Evidence: 0.81
¬ Remarkable(pretend, be used to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.64
Remarkable(pretend, causes fun)
Evidence: 0.87
¬ Remarkable(pretend, be motivated by it be fun)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.64
Remarkable(pretend, causes fun)
Evidence: 0.88
¬ Remarkable(pretend, requires have fun with it)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.85
Evidence: 0.21
Plausible(pretend, causes fun)
Evidence: 0.51
¬ Plausible(pretend, requires have fun with it)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.70
Salient(pretend, causes fun)
Evidence: 0.50
¬ Typical(pretend, causes fun)
Evidence: 0.64
¬ Remarkable(pretend, causes fun)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.21
Plausible(pretend, causes fun)
Evidence: 0.50
¬ Typical(pretend, causes fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(pretend, causes fun)
Evidence: 0.11
¬ Typical(joke, be funny)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(pretend, causes fun)
Evidence: 0.03
¬ Typical(think, causes you learn thing)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.64
¬ Remarkable(pretend, causes fun)
Evidence: 0.10
¬ Typical(remember, causes feel of joy)
0.07
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.64
¬ Remarkable(pretend, causes fun)
Evidence: 0.49
¬ Typical(remember, causes pleasure)
0.06
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.94
Evidence: 0.64
¬ Remarkable(pretend, causes fun)
Evidence: 0.81
¬ Typical(think, be used to fun)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.50
Typical(pretend, causes fun)
Evidence: 0.11
¬ Typical(joke, be funny)