pretend: causes fun game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.41
, joke
Weight: 0.37
, problem
Weight: 0.33
, picture
Weight: 0.32
, course
Weight: 0.27
Siblings think
Weight: 0.31
, remember
Weight: 0.30
, talk show
Weight: 0.30
, know
Weight: 0.30
, anybody
Weight: 0.29

Related properties

Property Similarity
causes fun game 1.00
causes fun 0.92
be used to fun 0.89
be used to have fun 0.86
be motivated by it be fun 0.85
requires have fun with it 0.83
causes play 0.83
be used to child game 0.81
be used to play 0.77
be motivated by you be play 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.76
¬ Remarkable(pretend, causes fun game)
Evidence: 0.31
¬ Remarkable(think, be used to fun)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.24
Plausible(pretend, causes fun game)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.24
Plausible(pretend, causes fun game)
Evidence: 0.72
¬ Salient(pretend, causes fun game)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.76
Remarkable(pretend, causes fun game)
Evidence: 0.64
¬ Remarkable(pretend, causes fun)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.24
Plausible(pretend, causes fun game)
Evidence: 0.21
¬ Plausible(pretend, causes fun)
0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.42
Typical(pretend, causes fun game)
Evidence: 0.13
¬ Typical(pretend, causes play)
0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.24
Plausible(pretend, causes fun game)
Evidence: 0.17
¬ Plausible(pretend, be used to have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.76
Remarkable(pretend, causes fun game)
Evidence: 0.36
¬ Remarkable(pretend, be used to child game)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.42
Typical(pretend, causes fun game)
Evidence: 0.19
¬ Typical(pretend, requires have fun with it)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.72
Salient(pretend, causes fun game)
Evidence: 0.70
¬ Salient(pretend, causes fun)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.24
Plausible(pretend, causes fun game)
Evidence: 0.20
¬ Plausible(pretend, be motivated by it be fun)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.72
Salient(pretend, causes fun game)
Evidence: 0.65
¬ Salient(pretend, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.76
Remarkable(pretend, causes fun game)
Evidence: 0.67
¬ Remarkable(pretend, causes play)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.76
Remarkable(pretend, causes fun game)
Evidence: 0.81
¬ Remarkable(pretend, be used to have fun)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.76
Remarkable(pretend, causes fun game)
Evidence: 0.44
¬ Remarkable(pretend, be used to play)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.72
Salient(pretend, causes fun game)
Evidence: 0.67
¬ Salient(pretend, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.76
Remarkable(pretend, causes fun game)
Evidence: 0.87
¬ Remarkable(pretend, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.72
Salient(pretend, causes fun game)
Evidence: 0.57
¬ Salient(pretend, be used to child game)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.42
Typical(pretend, causes fun game)
Evidence: 0.24
¬ Typical(pretend, be motivated by you be play)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.76
Remarkable(pretend, causes fun game)
Evidence: 0.88
¬ Remarkable(pretend, requires have fun with it)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.42
Typical(pretend, causes fun game)
Evidence: 0.41
¬ Typical(pretend, be motivated by it be fun)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.42
Typical(pretend, causes fun game)
Evidence: 0.50
¬ Typical(pretend, causes fun)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.83
Evidence: 0.72
Salient(pretend, causes fun game)
Evidence: 0.80
¬ Salient(pretend, requires have fun with it)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.42
Typical(pretend, causes fun game)
Evidence: 0.32
¬ Typical(pretend, be used to play)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.72
Salient(pretend, causes fun game)
Evidence: 0.67
¬ Salient(pretend, be used to play)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.72
Salient(pretend, causes fun game)
Evidence: 0.68
¬ Salient(pretend, be motivated by you be play)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.24
Plausible(pretend, causes fun game)
Evidence: 0.30
¬ Plausible(pretend, be used to child game)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.42
Typical(pretend, causes fun game)
Evidence: 0.48
¬ Typical(pretend, be used to have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.72
Salient(pretend, causes fun game)
Evidence: 0.91
¬ Salient(pretend, causes play)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.76
Remarkable(pretend, causes fun game)
Evidence: 0.86
¬ Remarkable(pretend, be motivated by you be play)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.42
Typical(pretend, causes fun game)
Evidence: 0.47
¬ Typical(pretend, be used to child game)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.24
Plausible(pretend, causes fun game)
Evidence: 0.42
¬ Plausible(pretend, be motivated by you be play)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.24
Plausible(pretend, causes fun game)
Evidence: 0.51
¬ Plausible(pretend, requires have fun with it)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.24
Plausible(pretend, causes fun game)
Evidence: 0.49
¬ Plausible(pretend, be used to play)
0.28
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.83
Evidence: 0.24
Plausible(pretend, causes fun game)
Evidence: 0.79
¬ Plausible(pretend, causes play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.72
Salient(pretend, causes fun game)
Evidence: 0.42
¬ Typical(pretend, causes fun game)
Evidence: 0.76
¬ Remarkable(pretend, causes fun game)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.24
Plausible(pretend, causes fun game)
Evidence: 0.42
¬ Typical(pretend, causes fun game)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.38
Similarity weight: 0.89
Evidence: 0.76
¬ Remarkable(pretend, causes fun game)
Evidence: 0.81
¬ Typical(think, be used to fun)